本文整理汇总了C++中CEntity::TickDefered方法的典型用法代码示例。如果您正苦于以下问题:C++ CEntity::TickDefered方法的具体用法?C++ CEntity::TickDefered怎么用?C++ CEntity::TickDefered使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CEntity
的用法示例。
在下文中一共展示了CEntity::TickDefered方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Tick
void CGameWorld::Tick()
{
if(m_ResetRequested)
Reset();
if(!m_Paused)
{
if(GameServer()->m_pController->IsForceBalanced())
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, "Teams have been balanced");
// update all objects
for(int i = 0; i < NUM_ENTTYPES; i++)
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; )
{
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
pEnt->Tick();
pEnt = m_pNextTraverseEntity;
}
for(int i = 0; i < NUM_ENTTYPES; i++)
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; )
{
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
pEnt->TickDefered();
pEnt = m_pNextTraverseEntity;
}
}
RemoveEntities();
}
示例2: Tick
void CGameWorld::Tick()
{
if(m_ResetRequested)
Reset();
if(!m_Paused)
{
// update all objects
for(int i = 0; i < NUM_ENTTYPES; i++)
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; )
{
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
pEnt->Tick();
pEnt = m_pNextTraverseEntity;
}
for(int i = 0; i < NUM_ENTTYPES; i++)
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; )
{
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
pEnt->TickDefered();
pEnt = m_pNextTraverseEntity;
}
}
else if(GameServer()->m_pController->IsGamePaused())
{
// update all objects
for(int i = 0; i < NUM_ENTTYPES; i++)
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt; )
{
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
pEnt->TickPaused();
pEnt = m_pNextTraverseEntity;
}
}
RemoveEntities();
}