本文整理汇总了C++中CBaseTFPlayer::SetCurrentZone方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseTFPlayer::SetCurrentZone方法的具体用法?C++ CBaseTFPlayer::SetCurrentZone怎么用?C++ CBaseTFPlayer::SetCurrentZone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseTFPlayer
的用法示例。
在下文中一共展示了CBaseTFPlayer::SetCurrentZone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StartTouch
//-----------------------------------------------------------------------------
// Purpose: Records that a player has entered the zone, and updates it's state
// according, maybe starting to change team.
// Input : *pOther - the entity that left the zone
//-----------------------------------------------------------------------------
void CControlZone::StartTouch( CBaseEntity *pOther )
{
CBaseTFPlayer *pl = ToBaseTFPlayer( pOther );
if ( !pl )
return;
CHandle< CBaseTFPlayer > hHandle;
hHandle = pl;
m_ZonePlayerList.AddToTail( hHandle );
ReevaluateControllingTeam();
// Set this player's current zone to this zone
pl->SetCurrentZone( this );
}
示例2: EndTouch
//-----------------------------------------------------------------------------
// Purpose: Records that a player has left the zone, and updates it's state
// according, maybe starting to change team.
// Input : *pOther - the entity that left the zone
//-----------------------------------------------------------------------------
void CControlZone::EndTouch( CBaseEntity *pOther )
{
CBaseTFPlayer *pl = ToBaseTFPlayer( pOther );
if ( !pl )
return;
CHandle< CBaseTFPlayer > hHandle;
hHandle = pl;
m_ZonePlayerList.FindAndRemove( hHandle );
ReevaluateControllingTeam();
// Unset this player's current zone if it's this one
if ( pl->GetCurrentZone() == this )
pl->SetCurrentZone( NULL );
}