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C++ CBaseTFPlayer::SetCurrentZone方法代码示例

本文整理汇总了C++中CBaseTFPlayer::SetCurrentZone方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseTFPlayer::SetCurrentZone方法的具体用法?C++ CBaseTFPlayer::SetCurrentZone怎么用?C++ CBaseTFPlayer::SetCurrentZone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBaseTFPlayer的用法示例。


在下文中一共展示了CBaseTFPlayer::SetCurrentZone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: StartTouch

//-----------------------------------------------------------------------------
// Purpose: Records that a player has entered the zone, and updates it's state
//			according, maybe starting to change team.
// Input  : *pOther - the entity that left the zone
//-----------------------------------------------------------------------------
void CControlZone::StartTouch( CBaseEntity *pOther )
{
	CBaseTFPlayer *pl = ToBaseTFPlayer( pOther );
	if ( !pl )
		return;

	CHandle< CBaseTFPlayer > hHandle;
	hHandle = pl;

	m_ZonePlayerList.AddToTail( hHandle );

	ReevaluateControllingTeam();

	// Set this player's current zone to this zone
	pl->SetCurrentZone( this );
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:21,代码来源:controlzone.cpp

示例2: EndTouch

//-----------------------------------------------------------------------------
// Purpose: Records that a player has left the zone, and updates it's state
//			according, maybe starting to change team.
// Input  : *pOther - the entity that left the zone
//-----------------------------------------------------------------------------
void CControlZone::EndTouch( CBaseEntity *pOther )
{
	CBaseTFPlayer *pl = ToBaseTFPlayer( pOther );
	if ( !pl )
		return;

	CHandle< CBaseTFPlayer > hHandle;
	hHandle = pl;
	m_ZonePlayerList.FindAndRemove( hHandle );

	ReevaluateControllingTeam();

	// Unset this player's current zone if it's this one
	if ( pl->GetCurrentZone() == this )
		pl->SetCurrentZone( NULL );
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:21,代码来源:controlzone.cpp


注:本文中的CBaseTFPlayer::SetCurrentZone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。