本文整理汇总了C++中CBaseTFPlayer::CanBuild方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseTFPlayer::CanBuild方法的具体用法?C++ CBaseTFPlayer::CanBuild怎么用?C++ CBaseTFPlayer::CanBuild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseTFPlayer
的用法示例。
在下文中一共展示了CBaseTFPlayer::CanBuild方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetCurrentObject
//-----------------------------------------------------------------------------
// Purpose: Set the builder to the specified object
//-----------------------------------------------------------------------------
void CWeaponBuilder::SetCurrentObject( int iObject )
{
// Fixup for invalid objects
if (iObject < 0)
iObject = BUILDER_INVALID_OBJECT;
CBaseTFPlayer *pOwner = ToBaseTFPlayer( GetOwner() );
if ( !pOwner )
return;
int i;
// If -1 was passed in, set to our first available object
if ( iObject == BUILDER_INVALID_OBJECT )
{
for ( i = 0; i < OBJ_LAST; i++ )
{
if ( m_bObjectValidity[i] )
{
iObject = i;
break;
}
}
}
// Recalculate the buildability of each object (for propagation to the client)
for ( i=0; i < m_bObjectBuildability.Count(); i++ )
m_bObjectBuildability.Set( i, 0 );
for ( i = 0; i < OBJ_LAST; i++ )
{
if ( m_bObjectValidity[i] && pOwner->CanBuild(i) == CB_CAN_BUILD )
{
m_bObjectBuildability.Set( i, true );
}
}
m_iCurrentObject = iObject;
m_iCurrentObjectState = pOwner->CanBuild( m_iCurrentObject );
m_flStartTime = 0;
m_flTotalTime = 0;
}