本文整理汇总了C++中CBaseTFPlayer::GetInVehicle方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseTFPlayer::GetInVehicle方法的具体用法?C++ CBaseTFPlayer::GetInVehicle怎么用?C++ CBaseTFPlayer::GetInVehicle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseTFPlayer
的用法示例。
在下文中一共展示了CBaseTFPlayer::GetInVehicle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FinishedBuilding
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseTFVehicle::FinishedBuilding( void )
{
BaseClass::FinishedBuilding();
// See if we've finished building on a vehicle that has a passenger slot assigned to my buildpoint.
CBaseObject *pParent = GetParentObject();
if ( pParent && pParent->IsAVehicle() )
{
CBaseTFVehicle *pVehicle = static_cast<CBaseTFVehicle*>(pParent);
int iRole = pVehicle->GetChildVehicleRole( this );
if ( iRole != -1 )
{
// Is there a player in the role assigned to this buildpoint?
CBaseTFPlayer *pExistingPlayer = static_cast<CBaseTFPlayer*>( pVehicle->GetPassenger( iRole ) );
if ( pExistingPlayer )
{
// Remove the player from my parent vehicle and put them in me
pExistingPlayer->LeaveVehicle();
// Get in the vehicle.
pExistingPlayer->GetInVehicle( this, VEHICLE_DRIVER );
}
}
}
}
示例2: AttemptToBoardVehicle
//-----------------------------------------------------------------------------
// Purpose: Try to board the vehicle
//-----------------------------------------------------------------------------
void CBaseTFVehicle::AttemptToBoardVehicle( CBaseTFPlayer *pPlayer )
{
if ( !CanGetInVehicle( pPlayer ) )
return;
// Locate the entry point.
int nRole = LocateEntryPoint( pPlayer );
if ( nRole != -1 )
{
// Set the owner flag.
bool bOwner = ( pPlayer == GetOwner() );
if ( bOwner )
{
// Check to see if a player exists at this location (role).
CBaseTFPlayer *pExistingPlayer = static_cast<CBaseTFPlayer*>( GetPassenger( nRole ) );
if ( pExistingPlayer )
{
pExistingPlayer->LeaveVehicle();
// Get in the vehicle.
pPlayer->GetInVehicle( this, nRole );
// Then see if we can move the other player to another slot in this vehicle
int nEmptyRole = GetEmptyRole();
if ( nEmptyRole != -1 )
{
pExistingPlayer->GetInVehicle( this, nEmptyRole );
}
return;
}
}
// Get in the vehicle.
pPlayer->GetInVehicle( this, nRole );
}
}