当前位置: 首页>>代码示例>>C++>>正文


C++ BallSprite::getPosition方法代码示例

本文整理汇总了C++中BallSprite::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ BallSprite::getPosition方法的具体用法?C++ BallSprite::getPosition怎么用?C++ BallSprite::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BallSprite的用法示例。


在下文中一共展示了BallSprite::getPosition方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void GameScene_Box2D::delTouchedBalls() {
    
    std::vector<BallSprite*>::iterator tempIterator;
    std::vector<BallSprite*> tmpbollArray;
    
    std::vector<std::vector<BallSprite*>::iterator> deleteIteratorArray;
    
    for( tempIterator = _bollArray.begin(); tempIterator != _bollArray.end(); tempIterator++ ) {
        BallSprite *ball = (BallSprite *)*tempIterator;
        if (ball->getDeleteState()==BallSprite::deleteState::kDelete) {
            _delballPos.push_back(ball->getPosition());
           // _world->DestroyBody(ball->getB2Body());
            ball->deleteParticle(_particleSystem,_particleGroup);
            ball->removeFromParent();
        }
        else {
            tmpbollArray.push_back(ball);
        }
    }
    
    _bollArray.clear();
    for (auto nodelball = tmpbollArray.begin(); nodelball != tmpbollArray.end(); nodelball++) {
        BallSprite *ball = (BallSprite *)*nodelball;
        _bollArray.push_back(ball);
    }
    
}
开发者ID:tigerwoods1206,项目名称:LiquidFunClassOnly,代码行数:27,代码来源:GameScene_Box2D.cpp

示例2: updateBall

void GameScene::updateBall() {
	if (!isTouched) {
		return;
	}

	for (int i = 0; i < m_activeballs->count(); i++) {
		BallSprite* ball =
				dynamic_cast<BallSprite*>(m_activeballs->objectAtIndex(i));
		if (!ball)
			return;

		CCPoint ballPoint = ball->getPosition();
		float vx = ball->getVelocityX();
		float vy = ball->getVelocityY();

		// ボールの移動
//	    CCLOG("# updateBall1 #ball position X: %f, Y: %f",
//	          ball->getPositionX(), ball->getPositionY());
		ball->setPosition(ccp(ball->getPositionX() + vx,
				ball->getPositionY() + vy));
//	    CCLOG("# updateBall2 #ball position X: %f, Y: %f",
//	          ball->getPositionX(), ball->getPositionY());

		if (ballPoint.y < 0) {
			//ユーザーがボールを奈落に落とした
			onBallLost(ball);
			return;
		}
		//壁との衝突判定
		ball->bounceBall(g_visibleSize);
	}
}
开发者ID:sakurabird,项目名称:cocos2dx-BlockShooting,代码行数:32,代码来源:GameScene.cpp

示例3: delTouchedBalls

void GameScene_Chipmunk::delTouchedBalls() {
    
    std::vector<BallSprite*>::iterator tempIterator;
    std::vector<BallSprite*> tmpbollArray;
    
    std::vector<std::vector<BallSprite*>::iterator> deleteIteratorArray;
    for( tempIterator = _bollArray.begin(); tempIterator != _bollArray.end(); tempIterator++ ) {
         BallSprite *ball = (BallSprite *)*tempIterator;
        if (ball->getDeleteState()==BallSprite::deleteState::kDelete) {
            _delballPos.push_back(ball->getPosition());
            ball->removeFromParent();
        }
        else {
            tmpbollArray.push_back(ball);
        }
    }
    
    _bollArray.clear();
    for (auto nodelball = tmpbollArray.begin(); nodelball != tmpbollArray.end(); nodelball++) {
        BallSprite *ball = (BallSprite *)*nodelball;
        _bollArray.push_back(ball);
    }
    
}
开发者ID:tigerwoods1206,项目名称:TumTum_Base,代码行数:24,代码来源:GameScene_Chipmunk.cpp

示例4: fillVacancies

void BallMap::fillVacancies()
{
    // reset moving direction flag
//    m_movingVertical = true;
    m_isAnimationing = true;
    
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    
    int *colEmptyInfo = (int *)malloc(sizeof(int) * m_size.width);
    memset((void *)colEmptyInfo, 0, sizeof(int) * m_size.width);
    
    // 1. drop exist Ball
    BallSprite *ball = NULL;
    for (int col = 0; col < m_size.width; col++) {
        int removedBallOfCol = 0;
        // from buttom to top
        for (int row = 0; row < m_size.height; row++)
        {
            ball = m_matrix[row * (int)m_size.width + col];
            
            if (NULL == ball)
            {
                removedBallOfCol++;
            }
            else
            {
                if (removedBallOfCol > 0)
                {
                    // evey item have its own drop distance
                    int newRow = row - removedBallOfCol;
                    // switch in matrix
                    m_matrix[newRow * (int)m_size.width + col] = ball;
                    m_matrix[row * (int)m_size.width + col] = NULL;
                    
                    // set the new row to item
                    ball->setRow(newRow);

                    // move to new position
                    CCPoint startPosition = ball->getPosition();
                    CCPoint endPosition = positionOfItem(ball);

                    float speed = (startPosition.y - endPosition.y) / size.height;
                    
                    ball->set_isMoving(true);
//                    ball->stopAllActions();// must stop pre drop action
                    ball->runAction(CCSequence::create(
                                    CCMoveTo::create(speed, endPosition),
                                                       CCCallFuncN::create(this, callfuncN_selector(BallMap::setBallNoMoving)),
                                                       NULL));
                }
            }
        }
        
        // record empty info
        colEmptyInfo[col] = removedBallOfCol;
    }
    
    // 2. create new item and drop down.
    for (int col = 0; col < m_size.width; col++)
    {
        for (int row = m_size.height - colEmptyInfo[col]; row < m_size.height; row++)
        {
            createAndDropBall(row, col);
        }
    }
    
    free(colEmptyInfo);
    colEmptyInfo = NULL;
    
}
开发者ID:jindaw,项目名称:learn,代码行数:70,代码来源:BallMap.cpp


注:本文中的BallSprite::getPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。