本文整理汇总了C++中BallSprite::getDeleteState方法的典型用法代码示例。如果您正苦于以下问题:C++ BallSprite::getDeleteState方法的具体用法?C++ BallSprite::getDeleteState怎么用?C++ BallSprite::getDeleteState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BallSprite
的用法示例。
在下文中一共展示了BallSprite::getDeleteState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void GameScene_Box2D::delTouchedBalls() {
std::vector<BallSprite*>::iterator tempIterator;
std::vector<BallSprite*> tmpbollArray;
std::vector<std::vector<BallSprite*>::iterator> deleteIteratorArray;
for( tempIterator = _bollArray.begin(); tempIterator != _bollArray.end(); tempIterator++ ) {
BallSprite *ball = (BallSprite *)*tempIterator;
if (ball->getDeleteState()==BallSprite::deleteState::kDelete) {
_delballPos.push_back(ball->getPosition());
// _world->DestroyBody(ball->getB2Body());
ball->deleteParticle(_particleSystem,_particleGroup);
ball->removeFromParent();
}
else {
tmpbollArray.push_back(ball);
}
}
_bollArray.clear();
for (auto nodelball = tmpbollArray.begin(); nodelball != tmpbollArray.end(); nodelball++) {
BallSprite *ball = (BallSprite *)*nodelball;
_bollArray.push_back(ball);
}
}
示例2: delTouchedBalls
void GameScene_Chipmunk::delTouchedBalls() {
std::vector<BallSprite*>::iterator tempIterator;
std::vector<BallSprite*> tmpbollArray;
std::vector<std::vector<BallSprite*>::iterator> deleteIteratorArray;
for( tempIterator = _bollArray.begin(); tempIterator != _bollArray.end(); tempIterator++ ) {
BallSprite *ball = (BallSprite *)*tempIterator;
if (ball->getDeleteState()==BallSprite::deleteState::kDelete) {
_delballPos.push_back(ball->getPosition());
ball->removeFromParent();
}
else {
tmpbollArray.push_back(ball);
}
}
_bollArray.clear();
for (auto nodelball = tmpbollArray.begin(); nodelball != tmpbollArray.end(); nodelball++) {
BallSprite *ball = (BallSprite *)*nodelball;
_bollArray.push_back(ball);
}
}