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C++ AnimatedSprite::width方法代码示例

本文整理汇总了C++中AnimatedSprite::width方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimatedSprite::width方法的具体用法?C++ AnimatedSprite::width怎么用?C++ AnimatedSprite::width使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimatedSprite的用法示例。


在下文中一共展示了AnimatedSprite::width方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GameUpdateDraw

void GameUpdateDraw( NimblePixMap& map, NimbleRequest request ) {
#if WRITING_DOCUMENTATION
	new(&TheMap) NimblePixMap( map );
#endif /* WRITING_DOCUMENTATION */
	WavefieldRect = NimbleRect(PanelWidth,map.height()/2,map.width(),map.height());
	NimblePixMap subsurface(map,WavefieldRect); 
	NimblePixMap seismogramClip( map,NimbleRect(PanelWidth,0,map.width(),map.height()/2) );

	if( request & NimbleUpdate ) {
		ShowGeology.update(); 
		ShowSeismic.update(); 
	}
	const NimbleRequest pausedRequest = IsPaused ? request-NimbleUpdate : request;
    SeismogramUpdateDraw( seismogramClip, pausedRequest&NimbleUpdate, TheColorFunc, IsAutoGainOn );
 	WavefieldFunctor wf(subsurface, pausedRequest);
    SeismogramFunctor sf( seismogramClip, pausedRequest&NimbleDraw );
    ReservoirFunctor rf( pausedRequest );
#if PARALLEL
	tbb::parallel_invoke( wf, sf, rf );
#else
    wf();
	sf();
	rf();
#endif
	if( pausedRequest & NimbleUpdate ) {
		DrillBit.update();
		UpdateDuckAndRig();
	}
	if( request & NimbleDraw ) {
		ClickableSetEnd = ClickableSet;
		const int wavefieldWidth = map.width()-PanelWidth;
		Assert(wavefieldWidth%4==0);
		const int wavefieldHeight = map.height()/2;
		ReservoirDrawHoles( subsurface );
		if( DrillY>0 )
			DrillBit.drawOn( subsurface, RigX-DrillBit.width()/2, DrillY-5 );
		if( ShowReservoir )
			ReservoirDraw( subsurface );
		NimblePixMap spriteClip( map, NimbleRect( PanelWidth, 0, map.width(), map.height() ));\
		NimblePixel greenPixel = map.pixel( NimbleColor( 0, NimbleColor::FULL, 0 ));
		NimblePixel redPixel = map.pixel( NimbleColor( NimbleColor::FULL, 0, 0 ));
		const int lineHeight = map.height()/2-1; 
		if( CultureBeginX<CultureEndX ) {
		    spriteClip.draw( NimbleRect( 0, lineHeight, CultureBeginX, lineHeight+1 ), greenPixel ); 
		    spriteClip.draw( NimbleRect( CultureBeginX, lineHeight-1, CultureEndX, lineHeight+2 ), redPixel ); 
		    spriteClip.draw( NimbleRect( CultureEndX, lineHeight, spriteClip.width(), lineHeight+1 ), greenPixel ); 
			Culture.drawOn( spriteClip, CultureBeginX+(CultureEndX-CultureBeginX)/2-Culture.width()/2, map.height()/2-Culture.height() );
		} else {
		    spriteClip.draw( NimbleRect( 0, lineHeight, spriteClip.width(), lineHeight+1 ), greenPixel ); 
		}
		OilRig->drawOn( spriteClip, RigX-OilRig->width()/2, OilRigVerticalOffset ); 
		if( DuckGoingLeft )
			DuckLeft.drawOn( spriteClip, DuckX-50, map.height()/2-DuckLeft.height()+12 );
		else
			DuckRight.drawOn( spriteClip, DuckX-(DuckRight.width()-50), map.height()/2-DuckLeft.height()+12 );
		NimblePixMap panelClip( map, NimbleRect( 0, 0, PanelWidth, map.height() ));

		PanelBackground.drawOn( panelClip );

		int cashMeterY = map.height()- 50 -CashMeter.height();
		int levelMeterY = cashMeterY - 10 - LevelMeter.height();
		// The Min is there so that if there is room, the green line artistically lines up 
		// with the top of the fluid meters.
		int fluidMeterY = Min(levelMeterY - 10 - WaterMeter.height(), map.height()/2 );
		if( ScoreState.isDisplayingScore() ) {
			LevelMeter.drawOn( map, PanelWidth/2-LevelMeter.width()/2, levelMeterY );
		    CashMeter.drawOn( map, PanelWidth/2-CashMeter.width()/2, cashMeterY );
		}
		int meterMarginX = (PanelWidth-WaterMeter.width()-OilMeter.width()-GasMeter.width())/4;
		WaterMeter.drawOn( map, meterMarginX, fluidMeterY );
		OilMeter.drawOn( map, PanelWidth/2-OilMeter.width()/2, fluidMeterY );
		GasMeter.drawOn( map, PanelWidth-meterMarginX-GasMeter.width(), fluidMeterY );
		if( VisibleDialog ) {
			if( VisibleDialog==&TheAboutTheAuthorDialog || VisibleDialog==&TheLevelContinueDialog )
				// Center it on screen
				VisibleDialog->drawOn( map, map.width()/2-VisibleDialog->width()/2, map.height()/2-VisibleDialog->height()/2 );
			else if( VisibleDialog==&TheKeyboardHelpDialog )
				// Put in upper right corner
				VisibleDialog->drawOn( map, map.width()*.95f-VisibleDialog->width(), map.height()*.05f );
			else
				// Put it in upper left portion of seismogram
				VisibleDialog->drawOn( map, PanelWidth+24, 24 );
		}
		int tabTop1 = 50;
		int tabTop2 = tabTop1+2*TheFont.height();
		int tabLeft1 = PanelWidth/8;
		int tabLeft2 = PanelWidth*5/8;
		int airGunTop = tabTop2+2*TheFont.height();;
		AirgunMeter.drawOn( map, PanelWidth/2-AirgunMeter.width()/2, airGunTop );
		if( ShowFrameRate ) {
			FrameRateMeter.setValue( EstimateFrameRate() );
			FrameRateMeter.drawOn( map, PanelWidth/2-FrameRateMeter.width()/2, fluidMeterY-FrameRateMeter.height()-15 ); 
		}
		const int tabSpacing = PanelWidth/4;
		DrawClickable( TheFileMenu, map, tabLeft1, tabTop1 );
		DrawClickable( TheHelpMenu, map, tabLeft2, tabTop1 );
		// The "isTabbed" tests below do some ad-hoc occlusion testing.
		if( TheFileMenu.isTabbed() ) 
			DrawClickable( TheModelMenu, map, tabLeft1, tabTop2 );
		if( TheFileMenu.isTabbed() && TheHelpMenu.isTabbed() )
//.........这里部分代码省略.........
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注:本文中的AnimatedSprite::width方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。