本文整理汇总了C++中AnimatedSprite::isCurrentlyCollidable方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimatedSprite::isCurrentlyCollidable方法的具体用法?C++ AnimatedSprite::isCurrentlyCollidable怎么用?C++ AnimatedSprite::isCurrentlyCollidable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnimatedSprite
的用法示例。
在下文中一共展示了AnimatedSprite::isCurrentlyCollidable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: collideTestWithSprites
//FOR NOW, TESTS SPRITES AGAINST ALL OTHER SPRITES. IF I HAVE TIME, I WILL IMPLEMENT SWEEP AND PRUNE
void Physics::collideTestWithSprites(Game* game, CollidableObject* c, list<Collision*> *collisions)
{
SpriteManager *sm = game->getGSM()->getSpriteManager();
AnimatedSprite* player = sm->getPlayer();
if(c != player)
{
if(player->isCurrentlyCollidable() == true)
{
if(willObjectsCollide(player, c) == true)
{
Collision* currentCollision = collisionStack[collisionStackCounter];
collisionStackCounter --;
currentCollision->setCO1(player);
currentCollision->setCO2(c);
currentCollision->calculateTimes();
if(currentCollision->getTOC() > 0 && currentCollision->getTOC() <= 1)
{
collisions->push_back(currentCollision);
}
else
{
collisionStackCounter ++;
collisionStack[collisionStackCounter] = currentCollision;
}
}//end if
}//end if
}//end if
else
{
list<Bot*>::iterator botIterator = sm->getBotsIterator();
while (botIterator != sm->getEndOfBotsIterator())
{
Bot *bot = (*botIterator);
if(c != bot && bot->isCurrentlyCollidable() == true)
{
if(willObjectsCollide(c, bot) == true)
{
Collision* currentCollision = collisionStack[collisionStackCounter];
collisionStackCounter --;
currentCollision->setCO1(c);
currentCollision->setCO2(bot);
currentCollision->calculateTimes();
if(currentCollision->getTOC() > 0 && currentCollision->getTOC() <= 1)
{
collisions->push_back(currentCollision);
}
else
{
collisionStackCounter ++;
collisionStack[collisionStackCounter] = currentCollision;
}
}//end if
}//end if
botIterator++;
}//end while
}
/*Collision* currentCollision = collisionStack[collisionStackCounter];
collisionStackCounter --;
currentCollision->setCO1(c);
currentCollision->setCO2(tileCO);
currentCollision->calculateTimes();
collisions->push_back(currentCollision);*/
}