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C++ AnimatedSprite::isCurrentlyCollidable方法代码示例

本文整理汇总了C++中AnimatedSprite::isCurrentlyCollidable方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimatedSprite::isCurrentlyCollidable方法的具体用法?C++ AnimatedSprite::isCurrentlyCollidable怎么用?C++ AnimatedSprite::isCurrentlyCollidable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimatedSprite的用法示例。


在下文中一共展示了AnimatedSprite::isCurrentlyCollidable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: collideTestWithSprites

//FOR NOW, TESTS SPRITES AGAINST ALL OTHER SPRITES. IF I HAVE TIME, I WILL IMPLEMENT SWEEP AND PRUNE
void Physics::collideTestWithSprites(Game* game, CollidableObject* c, list<Collision*> *collisions)
{
	SpriteManager *sm = game->getGSM()->getSpriteManager();
	AnimatedSprite* player = sm->getPlayer();

	if(c != player)
	{
		if(player->isCurrentlyCollidable() == true)
		{
			if(willObjectsCollide(player, c) == true)
			{
				Collision* currentCollision = collisionStack[collisionStackCounter];
				collisionStackCounter --;
				currentCollision->setCO1(player);
				currentCollision->setCO2(c);
				currentCollision->calculateTimes();

				if(currentCollision->getTOC() > 0 && currentCollision->getTOC() <= 1)
				{
					collisions->push_back(currentCollision);
				}
				else
				{
					collisionStackCounter ++;
					collisionStack[collisionStackCounter] = currentCollision;
				}
			}//end if
		}//end if
	}//end if
	else
	{
		list<Bot*>::iterator botIterator = sm->getBotsIterator();
		while (botIterator != sm->getEndOfBotsIterator())
		{			
			Bot *bot = (*botIterator);
			if(c != bot && bot->isCurrentlyCollidable() == true)
			{
				if(willObjectsCollide(c, bot) == true)
				{
					Collision* currentCollision = collisionStack[collisionStackCounter];
					collisionStackCounter --;
					currentCollision->setCO1(c);
					currentCollision->setCO2(bot);
					currentCollision->calculateTimes();

					if(currentCollision->getTOC() > 0 && currentCollision->getTOC() <= 1)
					{
						collisions->push_back(currentCollision);
					}
					else
					{
						collisionStackCounter ++;
						collisionStack[collisionStackCounter] = currentCollision;
					}
				}//end if
			}//end if
			botIterator++;
		}//end while
		
	}
	/*Collision* currentCollision = collisionStack[collisionStackCounter];
	collisionStackCounter --;


	currentCollision->setCO1(c);
	currentCollision->setCO2(tileCO);
	currentCollision->calculateTimes();

	collisions->push_back(currentCollision);*/

}
开发者ID:Esaft,项目名称:esaft-cse380,代码行数:72,代码来源:Physics.cpp


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