本文整理匯總了C#中WCell.RealmServer.Entities.Character.UpdatePvPState方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.UpdatePvPState方法的具體用法?C# Character.UpdatePvPState怎麽用?C# Character.UpdatePvPState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WCell.RealmServer.Entities.Character
的用法示例。
在下文中一共展示了Character.UpdatePvPState方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: TryFly
/// <summary>
/// Sends the given Character on the given Path.
/// </summary>
/// <param name="chr">The Character to fly around.</param>
/// <param name="destinations">An array of destination TaxiNodes.</param>
/// <returns>Whether the client was sent on its way.</returns>
internal static bool TryFly(Character chr, NPC vendor, PathNode[] destinations)
{
var client = chr.Client;
if (vendor == null && chr.Role.IsStaff)
{
var dest = destinations.LastOrDefault();
if (dest != null)
{
chr.TeleportTo(dest);
return true;
}
return false;
}
if (vendor == null || !vendor.CheckVendorInteraction(chr))
{
TaxiHandler.SendActivateTaxiReply(client, TaxiActivateResponse.NotAvailable);
}
else if (PreFlightCheatChecks(client, destinations) &&
PreFlightValidPathCheck(client, destinations) &&
(client.ActiveCharacter.GodMode || PreFlightMoneyCheck(client)))
{
// All good, send an "All Good" reply to the client.
TaxiHandler.SendActivateTaxiReply(client, TaxiActivateResponse.Ok);
// PvP flag is auto-cleared when starting a taxi-flight
chr.UpdatePvPState(false, true);
FlyUnit(chr, true);
return true;
}
return false;
}
示例2: EnterZone
internal void EnterZone(Character chr, Zone oldZone)
{
UpdateChannels(chr, oldZone);
WorldStateHandler.SendInitWorldStates(chr, WorldStates, this);
if (oldZone != null)
{
oldZone.LeaveZone(chr);
}
// update PvPState
var isBg = Map.IsBattleground;
if (RealmServerConfiguration.ServerType.HasAnyFlag(RealmServerType.PVP | RealmServerType.RPPVP) || isBg)
{
if (isBg || Template.IsHostileTo(chr))
{
chr.UpdatePvPState(true, true);
chr.PlayerFlags |= PlayerFlags.PVP;
chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP);
}
else if (Template.IsSanctuary)
{
chr.PvPState = PvPState.InPvPSanctuary;
chr.PlayerFlags |= PlayerFlags.InPvPSanctuary;
chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.FreeForAllPVP);
}
else
{
chr.UpdatePvPState(false);
chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP);
}
if (Template.IsArena)
{
chr.PvPState = PvPState.FFAPVP;
chr.PlayerFlags |= PlayerFlags.FreeForAllPVP;
chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary);
}
}
Template.OnPlayerEntered(chr, oldZone);
}