本文整理匯總了C#中WCell.RealmServer.Entities.Character.Dismount方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.Dismount方法的具體用法?C# Character.Dismount怎麽用?C# Character.Dismount使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WCell.RealmServer.Entities.Character
的用法示例。
在下文中一共展示了Character.Dismount方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: TryUse
/// <summary>
/// Tries to use this Object and returns whether the user succeeded using it.
/// </summary>
public bool TryUse(Character user)
{
if (!CanBeUsedBy(user))
{
return false;
}
// can't use objects that are in use
if (m_go.Flags.HasFlag(GameObjectFlags.InUse))
{
return false;
}
if (!m_go.Entry.AllowMounted)
{
user.Dismount();
}
var lck = m_go.Entry.Lock;
if (lck != null)
{
if (lck.RequiresAttack)
{
// TODO: Attack Swing
}
else if (lck.RequiresKneeling)
{
user.StandState = StandState.Kneeling;
}
}
return m_go.TryOpen(user) && DoUse(user);
}