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C# Character.CallDelayed方法代碼示例

本文整理匯總了C#中WCell.RealmServer.Entities.Character.CallDelayed方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.CallDelayed方法的具體用法?C# Character.CallDelayed怎麽用?C# Character.CallDelayed使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WCell.RealmServer.Entities.Character的用法示例。


在下文中一共展示了Character.CallDelayed方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Blastenheimer5000Used

 private static bool Blastenheimer5000Used(GameObject go, Character user)
 {
     var cast = user.SpellCast;
     cast.Start(CannonPrepId);
     user.IncMechanicCount(SpellMechanic.Rooted);
     switch (go.EntryId)
     {
         case (uint)Blastenheimer5000ElwynnId:
             {
                 user.TeleportTo(ElwynnTelePosition, ElwynnTeleOrientation);
             } break;
         case (uint)Blastenheimer5000TerokkarId:
             {
                 user.TeleportTo(TerokkarTelePosition, TerokkarTeleOrientation);
             } break;
         case (uint)Blastenheimer5000MulgoreId:
             {
                 user.TeleportTo(MulgoreTelePosition, MulgoreTeleOrientation);
             } break;
         default:
             {
                 user.DecMechanicCount(SpellMechanic.Rooted);
                 return false;
             }
     }
     go.PlaySound(8476);
     
     user.CallDelayed(2000, obj => FireCannon(user));
     return true;
 }
開發者ID:remixod,項目名稱:netServer,代碼行數:30,代碼來源:DarkmoonFaire.cs

示例2: PickupFlag

		/// <summary>
		/// Picks up this side's flag.
		/// </summary>
		/// <param name="chr">The character picking up the flag.</param>
		public void PickupFlag(Character chr)
		{
			FlagCarrier = chr;

			// Shows the flag on the character. Does all kinds of stuff in the handler.
			chr.Auras.AddSelf(_flagSpell, true);
			/*_debuffUpdate = */
			chr.CallDelayed(60 * (int)_flagRespawn * 1000, obj => ApplyFlagCarrierDebuff());

			if (_flag != null)
			{
				_flag.SendDespawn(); // Dispose of the GO.
				_flag.Delete();
				_flag = null;
			}

			_flagPickUpTime = DateTime.Now;
			_isFlagHome = false;

			var msg = chr.Name + " has picked up the " + Name + " flag!";
			ChatMgr.SendSystemMessage(Instance.Characters, msg);

			var evt = FlagPickedUp;
			if (evt != null)
			{
				evt(chr);
			}
		}
開發者ID:pallmall,項目名稱:WCell,代碼行數:32,代碼來源:WSGFaction.cs

示例3: FireCannon

 public static void FireCannon(Character user)
 {
     user.StandState = StandState.Stand;
     user.CallDelayed(120000, obj =>  user.DecMechanicCount(SpellMechanic.Rooted));
     var cast = user.SpellCast;
     if (cast != null)
     {
         cast.Start(FireCannonSpellId);
         cast.TriggerSelf(MagicWingsId);
     }
 }
開發者ID:KroneckerX,項目名稱:WCell,代碼行數:11,代碼來源:DarkmoonFaire.cs

示例4: PickupFlag

		/// <summary>
		/// Picks up this side's flag.
		/// </summary>
		/// <param name="chr">The character picking up the flag.</param>
		public void PickupFlag(Character chr)
		{
			FlagCarrier = chr;

			// Shows the flag on the character. Does all kinds of stuff in the handler.
			chr.Auras.CreateSelf(_flagSpell, true);
			_debuffUpdate = chr.CallDelayed(_flagRespawnTime, obj => ApplyFlagCarrierDebuff());

			if (_flag != null)
			{
				_flag.SendDespawn(); // Dispose of the GO.
				_flag.Delete();
				_flag = null;
			}

			_flagPickUpTime = DateTime.Now;
			_isFlagHome = false;

			Instance.Characters.SendSystemMessage(DefaultAddonLocalizer.Instance.GetTranslations(AddonMsgKey.WSPickupFlag), 
                                                                                                                        Name, chr.Name);
			var evt = FlagPickedUp;
			if (evt != null)
			{
				evt(chr);
			}
		}
開發者ID:MeaNone,項目名稱:WCell,代碼行數:30,代碼來源:WSGFaction.cs

示例5: Blastenheimer5000Used

        private static bool Blastenheimer5000Used(GameObject go, Character user)
        {
            var cast = user.SpellCast;
            var target = go.GetNearbyGO(CannonTarget, 1000);
            if(target != null)
            {
                var dist = go.GetDistance(target);
            }
            
            switch (go.EntryId)
            {
                case (uint)Blastenheimer5000ElwynnId:
                    {
                        cast.Start(CannonPrepId);
                        user.StandState = StandState.Sit;
                        user.IncMechanicCount(SpellMechanic.Rooted);
                        var facing = target != null ? go.GetAngleTowards(target) : ElwynnTeleOrientation;
                        user.TeleportTo(ElwynnTelePosition, facing);

                    } break;
                case (uint)Blastenheimer5000TerokkarId:
                    {
                        cast.Start(CannonPrepId);
                        user.StandState = StandState.Sit;
                        user.IncMechanicCount(SpellMechanic.Rooted);
                        var facing = target != null ? go.GetAngleTowards(target) : TerokkarTeleOrientation;
                        user.TeleportTo(TerokkarTelePosition, facing);
                    } break;
                case (uint)Blastenheimer5000MulgoreId:
                    {
                        cast.Start(CannonPrepMulgore);
                        user.StandState = StandState.Sit;
                        user.IncMechanicCount(SpellMechanic.Rooted);
                        var facing = target != null ? go.GetAngleTowards(target) : MulgoreTeleOrientation;
                        user.TeleportTo(MulgoreTelePosition, facing);
                    } break;
                default:
                    {
                        user.DecMechanicCount(SpellMechanic.Rooted);
                        return false;
                    }
            }
            go.PlaySound(8476);
            
            user.CallDelayed(2000, obj => FireCannon(user));
            return true;
        }
開發者ID:KroneckerX,項目名稱:WCell,代碼行數:47,代碼來源:DarkmoonFaire.cs


注:本文中的WCell.RealmServer.Entities.Character.CallDelayed方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。