本文整理匯總了C#中WCell.RealmServer.Entities.Character.CallDelayed方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.CallDelayed方法的具體用法?C# Character.CallDelayed怎麽用?C# Character.CallDelayed使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類WCell.RealmServer.Entities.Character
的用法示例。
在下文中一共展示了Character.CallDelayed方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Blastenheimer5000Used
private static bool Blastenheimer5000Used(GameObject go, Character user)
{
var cast = user.SpellCast;
cast.Start(CannonPrepId);
user.IncMechanicCount(SpellMechanic.Rooted);
switch (go.EntryId)
{
case (uint)Blastenheimer5000ElwynnId:
{
user.TeleportTo(ElwynnTelePosition, ElwynnTeleOrientation);
} break;
case (uint)Blastenheimer5000TerokkarId:
{
user.TeleportTo(TerokkarTelePosition, TerokkarTeleOrientation);
} break;
case (uint)Blastenheimer5000MulgoreId:
{
user.TeleportTo(MulgoreTelePosition, MulgoreTeleOrientation);
} break;
default:
{
user.DecMechanicCount(SpellMechanic.Rooted);
return false;
}
}
go.PlaySound(8476);
user.CallDelayed(2000, obj => FireCannon(user));
return true;
}
示例2: PickupFlag
/// <summary>
/// Picks up this side's flag.
/// </summary>
/// <param name="chr">The character picking up the flag.</param>
public void PickupFlag(Character chr)
{
FlagCarrier = chr;
// Shows the flag on the character. Does all kinds of stuff in the handler.
chr.Auras.AddSelf(_flagSpell, true);
/*_debuffUpdate = */
chr.CallDelayed(60 * (int)_flagRespawn * 1000, obj => ApplyFlagCarrierDebuff());
if (_flag != null)
{
_flag.SendDespawn(); // Dispose of the GO.
_flag.Delete();
_flag = null;
}
_flagPickUpTime = DateTime.Now;
_isFlagHome = false;
var msg = chr.Name + " has picked up the " + Name + " flag!";
ChatMgr.SendSystemMessage(Instance.Characters, msg);
var evt = FlagPickedUp;
if (evt != null)
{
evt(chr);
}
}
示例3: FireCannon
public static void FireCannon(Character user)
{
user.StandState = StandState.Stand;
user.CallDelayed(120000, obj => user.DecMechanicCount(SpellMechanic.Rooted));
var cast = user.SpellCast;
if (cast != null)
{
cast.Start(FireCannonSpellId);
cast.TriggerSelf(MagicWingsId);
}
}
示例4: PickupFlag
/// <summary>
/// Picks up this side's flag.
/// </summary>
/// <param name="chr">The character picking up the flag.</param>
public void PickupFlag(Character chr)
{
FlagCarrier = chr;
// Shows the flag on the character. Does all kinds of stuff in the handler.
chr.Auras.CreateSelf(_flagSpell, true);
_debuffUpdate = chr.CallDelayed(_flagRespawnTime, obj => ApplyFlagCarrierDebuff());
if (_flag != null)
{
_flag.SendDespawn(); // Dispose of the GO.
_flag.Delete();
_flag = null;
}
_flagPickUpTime = DateTime.Now;
_isFlagHome = false;
Instance.Characters.SendSystemMessage(DefaultAddonLocalizer.Instance.GetTranslations(AddonMsgKey.WSPickupFlag),
Name, chr.Name);
var evt = FlagPickedUp;
if (evt != null)
{
evt(chr);
}
}
示例5: Blastenheimer5000Used
private static bool Blastenheimer5000Used(GameObject go, Character user)
{
var cast = user.SpellCast;
var target = go.GetNearbyGO(CannonTarget, 1000);
if(target != null)
{
var dist = go.GetDistance(target);
}
switch (go.EntryId)
{
case (uint)Blastenheimer5000ElwynnId:
{
cast.Start(CannonPrepId);
user.StandState = StandState.Sit;
user.IncMechanicCount(SpellMechanic.Rooted);
var facing = target != null ? go.GetAngleTowards(target) : ElwynnTeleOrientation;
user.TeleportTo(ElwynnTelePosition, facing);
} break;
case (uint)Blastenheimer5000TerokkarId:
{
cast.Start(CannonPrepId);
user.StandState = StandState.Sit;
user.IncMechanicCount(SpellMechanic.Rooted);
var facing = target != null ? go.GetAngleTowards(target) : TerokkarTeleOrientation;
user.TeleportTo(TerokkarTelePosition, facing);
} break;
case (uint)Blastenheimer5000MulgoreId:
{
cast.Start(CannonPrepMulgore);
user.StandState = StandState.Sit;
user.IncMechanicCount(SpellMechanic.Rooted);
var facing = target != null ? go.GetAngleTowards(target) : MulgoreTeleOrientation;
user.TeleportTo(MulgoreTelePosition, facing);
} break;
default:
{
user.DecMechanicCount(SpellMechanic.Rooted);
return false;
}
}
go.PlaySound(8476);
user.CallDelayed(2000, obj => FireCannon(user));
return true;
}