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C# Character.IsInRadius方法代碼示例

本文整理匯總了C#中WCell.RealmServer.Entities.Character.IsInRadius方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.IsInRadius方法的具體用法?C# Character.IsInRadius怎麽用?C# Character.IsInRadius使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WCell.RealmServer.Entities.Character的用法示例。


在下文中一共展示了Character.IsInRadius方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: MayProposeTrade

		/// <summary>
		/// Checks requirements for trading between two characters
		/// </summary>
		/// <param name="initChr">possible initiator of trading</param>
		/// <param name="targetChr">possible target of trading</param>
		public static bool MayProposeTrade(Character initChr, Character targetChr)
		{
			TradeStatus tradeStatus;

			if (targetChr == null || !targetChr.IsInContext)
			{
				tradeStatus = TradeStatus.PlayerNotFound;
				return false;
			}
			else if (initChr.IsLoggingOut || targetChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.LoggingOut;
			}
			else if (!initChr.IsAlive)
			{
				tradeStatus = TradeStatus.PlayerDead;
			}
			else if (!targetChr.IsInRadius(initChr, MaxTradeRadius))
			{
				tradeStatus = TradeStatus.TooFarAway;
			}
			else if (!targetChr.IsAlive)
			{
				tradeStatus = TradeStatus.TargetDead;
			}
			else if (targetChr.IsStunned)
			{
				tradeStatus = TradeStatus.TargetStunned;
			}
			else if (targetChr.IsIgnoring(initChr))
			{
				tradeStatus = TradeStatus.PlayerIgnored;
			}
			else if (targetChr.TradeWindow != null)
			{
				tradeStatus = TradeStatus.AlreadyTrading;
			}
			else if (targetChr.Faction.Group != initChr.Faction.Group && !initChr.Role.IsStaff)
			{
				tradeStatus = TradeStatus.WrongFaction;
			}
			else if (targetChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.TargetLoggingOut;
			}
			else
			{
				tradeStatus = TradeStatus.Proposed;
				return true;
			}

			TradeHandler.SendTradeStatus(initChr, tradeStatus);
			return false;
		}
開發者ID:remixod,項目名稱:netServer,代碼行數:59,代碼來源:TradeMgr.cs

示例2: SeekForgiveness

		/// <summary>
		/// Move to the killer and pleed
		/// </summary>
		/// <param name="ambusher"></param>
		/// <param name="killer"></param>
		private static void SeekForgiveness(NPC ambusher, Character killer)
		{
			if (killer.IsInWorld &&
						killer.IsAlive &&
						killer.Map == ambusher.Map &&
						killer.IsInRadius(ambusher, MaxForgivenessDistance))
			{
				// make sure we are using the right means of transportation
				if (killer.IsFlying)
				{
					ambusher.Mount(MountId.FlyingBroom);			// probably won't display correctly
					ambusher.Movement.MoveType = AIMoveType.Fly;
				}
				else
				{
					ambusher.Dismount();
					ambusher.Movement.MoveType = AIMoveType.Walk;
				}

				// go to killer
				ambusher.MoveInFrontThenExecute(killer, mover => {
					mover.StandState = StandState.Kneeling;
					mover.Say("I beg thee for forgiveness!");
				});
			}
			else
			{
				// killer is not in reach anymore
				ambusher.Say("Sigh!");
				ambusher.Delete();
			}
		}
開發者ID:remixod,項目名稱:netServer,代碼行數:37,代碼來源:AmbusherQuestSample.cs

示例3: CheckRequirements

		/// <summary>
		/// Checks requirements for trading between two characters
		/// </summary>
		/// <param name="initChr">possible initiator of trading</param>
		/// <param name="targetChr">possible target of trading</param>
		/// <returns></returns>
		public static bool CheckRequirements(Character initChr, Character targetChr)
		{
			var tradeStatus = TradeStatus.Proposed;

			if (initChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.LoggingOut;
			}
			else if (!initChr.IsAlive)
			{
				tradeStatus = TradeStatus.PlayerDead;
			}

			if (tradeStatus != TradeStatus.Proposed)
			{
				TradeHandler.SendTradeStatus(initChr, tradeStatus);
				return false;
			}

			if (targetChr == null)
			{
				TradeHandler.SendTradeStatus(initChr, TradeStatus.PlayerNotFound);
				return false;
			}

			if (!targetChr.IsInRadius(initChr, 10.0f))
			{
				tradeStatus = TradeStatus.TooFarAway;
			}
			else if (!targetChr.IsAlive)
			{
				tradeStatus = TradeStatus.TargetDead;
			}
			else if (targetChr.IsStunned)
			{
				tradeStatus = TradeStatus.TargetStunned;
			}
			else if (Singleton<RelationMgr>.Instance.HasRelation(
				targetChr.EntityId.Low, initChr.EntityId.Low, CharacterRelationType.Ignored))
			{
				tradeStatus = TradeStatus.PlayerIgnored;
			}
			else if (targetChr.TradeInfo != null)
			{
				tradeStatus = TradeStatus.AlreadyTrading;
			}
			else if (targetChr.Faction.Group != initChr.Faction.Group && !initChr.Role.IsStaff)
			{
				tradeStatus = TradeStatus.WrongFaction;
			}
			else if (targetChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.TargetLoggingOut;
			}

			if (tradeStatus != TradeStatus.Proposed)
			{
				TradeHandler.SendTradeStatus(initChr.Client, tradeStatus);
				return false;
			}

			return true;
		}
開發者ID:pallmall,項目名稱:WCell,代碼行數:69,代碼來源:Trade.cs


注:本文中的WCell.RealmServer.Entities.Character.IsInRadius方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。