本文整理匯總了C#中Terraria.Player.Spawn方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.Spawn方法的具體用法?C# Player.Spawn怎麽用?C# Player.Spawn使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Terraria.Player
的用法示例。
在下文中一共展示了Player.Spawn方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: PositionOf
/// <summary>
/// Gets where the <see cref="Player" /> should teleport to in the given <see cref="Mode" />.
/// </summary>
/// <param name="p">The <see cref="Player" /> that will teleport.</param>
/// <param name="mode">The teleport mode.</param>
/// <returns>The location where the <see cref="Player" /> will teleport to.</returns>
public static Vector2 PositionOf(Player p, Mode mode)
{
switch (mode)
{
case Mode.Dungeon:
return new Vector2(Main.dungeonX, Main.dungeonY - 3f) * 16f;
case Mode.Jungle:
return new Vector2(MWorld.JunglePosition.X, MWorld.JunglePosition.Y) * 16f;
case Mode.LeftOcean:
return new Vector2(MWorld.LeftOceanPosition.X , MWorld.LeftOceanPosition.Y ) * 16f;
case Mode.RightOcean:
return new Vector2(MWorld.RightOceanPosition.X, MWorld.RightOceanPosition.Y) * 16f;
case Mode.Spawn:
p.Spawn();
break;
case Mode.Underworld:
return new Vector2(MWorld.UnderworldPosition.X, MWorld.UnderworldPosition.Y) * 16f;
}
throw new ArgumentOutOfRangeException("mode", "Invalid value " + mode);
}