本文整理匯總了C#中Terraria.Player.ManaEffect方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.ManaEffect方法的具體用法?C# Player.ManaEffect怎麽用?C# Player.ManaEffect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Terraria.Player
的用法示例。
在下文中一共展示了Player.ManaEffect方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Activate
/// <summary>
/// Activates the tome skill.
/// </summary>
/// <param name="p">The <see cref="Player" /> that activated the skill.</param>
/// <remarks>No NetMessages have to be sent, this method is called on all clients and the server.</remarks>
public override void Activate(Player p)
{
if (p.direction == 1)
{
if (p.statMana > 20)
{
p.statLife += 20;
p.statMana -= 20;
p.HealEffect(20);
}
}
else if (p.statLife > 20)
{
p.statMana += 20;
p.statLife -= 5 ;
p.ManaEffect(20);
}
}
示例2: Activate
/// <summary>
/// Activates the tome skill.
/// </summary>
/// <param name="p">The <see cref="Player" /> that activated the skill.</param>
/// <remarks>No NetMessages have to be sent, this method is called on all clients and the server.</remarks>
public override void Activate(Player p)
{
if (p.statMana < 30f* p.manaCost)
return;
p.statMana = (int)(p.statMana - 30f * p.manaCost);
if (Main.rand.Next(5) == 0 && (p.wet || p.lavaWet))
{
if (p.wet)
p.breath += 50;
if (p.lavaWet)
p.AddBuff(1, 180);
}
else if (Main.rand.Next(2) == 0)
{
p.statMana += 130;
p.ManaEffect(130);
}
else
{
p.statLife += 100;
p.HealEffect(100);
}
}