本文整理匯總了C#中Server.Mobiles.PlayerMobile.SetMountBlock方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerMobile.SetMountBlock方法的具體用法?C# PlayerMobile.SetMountBlock怎麽用?C# PlayerMobile.SetMountBlock使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.SetMountBlock方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: InvalidateStrayPlayer
public virtual void InvalidateStrayPlayer(PlayerMobile player)
{
if (player == null || player.Deleted || player.Region == null || State == PvPBattleState.Internal || Hidden)
{
return;
}
if (player.Region.IsPartOf(SpectateRegion))
{
if (IsParticipant(player))
{
Eject(player, false);
}
if (!IsSpectator(player))
{
AddSpectator(player, false);
}
}
else if (player.Region.IsPartOf(BattleRegion))
{
if (IsParticipant(player))
{
if (IsSpectator(player))
{
RemoveSpectator(player, false);
}
if (IsQueued(player))
{
Queue.Remove(player);
}
if (DebugMode || player.AccessLevel < AccessLevel.Counselor)
{
if (player.Flying && !Options.Rules.CanFly)
{
player.Flying = false;
}
if (player.Mounted)
{
if ((player.Mount is EtherealMount && !Options.Rules.CanMountEthereal) ||
(player.Mount is BaseMount && !Options.Rules.CanMount))
{
player.SetMountBlock(BlockMountType.None, TimeSpan.FromSeconds(3), true);
}
}
}
}
else if (!IsSpectator(player))
{
if ((DebugMode || player.AccessLevel < AccessLevel.Counselor) && SpectateAllowed)
{
AddSpectator(player, true);
}
else if (player.AccessLevel < AccessLevel.Counselor)
{
Eject(player, true);
}
}
}
}