本文整理匯總了C#中Server.Mobiles.PlayerMobile.LocalOverheadMessage方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerMobile.LocalOverheadMessage方法的具體用法?C# PlayerMobile.LocalOverheadMessage怎麽用?C# PlayerMobile.LocalOverheadMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.LocalOverheadMessage方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: CheckCustomReqs
public override bool CheckCustomReqs( PlayerMobile pm )
{
if ( pm.Young )
{
SayTo( pm, 502089 ); // You cannot be a member of the Thieves' Guild while you are Young.
return false;
}
else if ( pm.Kills > 0 )
{
SayTo( pm, 501050 ); // This guild is for cunning thieves, not oafish cutthroats.
pm.LocalOverheadMessage(MessageType.Regular, 38, false, "You must have no murder counts to join the thieves' guild.");
return false;
}
else if ( pm.Skills[SkillName.Stealing].Base < 60.0 )
{
SayTo( pm, 501051 ); // You must be at least a journeyman pickpocket to join this elite organization.
return false;
}
return true;
}
示例2: SummonTimer
public SummonTimer(BellOfSummoning b, PlayerMobile p)
: base(TimeSpan.FromSeconds(b.DelaySeconds))
{
m_Bell = b;
m_Player = p;
p.Frozen = true;
p.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.RightHand);
p.PlaySound(b.Sound);
p.NonlocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*begins to ring a magical bell*");
p.LocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*You begin to ring the magical bell*");
Priority = TimerPriority.OneSecond;
}