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C# PlayerMobile.LocalOverheadMessage方法代碼示例

本文整理匯總了C#中Server.Mobiles.PlayerMobile.LocalOverheadMessage方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerMobile.LocalOverheadMessage方法的具體用法?C# PlayerMobile.LocalOverheadMessage怎麽用?C# PlayerMobile.LocalOverheadMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.LocalOverheadMessage方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: CheckCustomReqs

		public override bool CheckCustomReqs( PlayerMobile pm )
		{
			if ( pm.Young )
			{
				SayTo( pm, 502089 ); // You cannot be a member of the Thieves' Guild while you are Young.
				return false;
			}
			else if ( pm.Kills > 0 )
			{
				SayTo( pm, 501050 ); // This guild is for cunning thieves, not oafish cutthroats.
                pm.LocalOverheadMessage(MessageType.Regular, 38, false, "You must have no murder counts to join the thieves' guild.");
				return false;
			}
			else if ( pm.Skills[SkillName.Stealing].Base < 60.0 )
			{
				SayTo( pm, 501051 ); // You must be at least a journeyman pickpocket to join this elite organization.
				return false;
			}

			return true;
		}
開發者ID:greeduomacro,項目名稱:UO-Forever,代碼行數:21,代碼來源:ThiefGuildmaster.cs

示例2: SummonTimer

 public SummonTimer(BellOfSummoning b, PlayerMobile p)
     : base(TimeSpan.FromSeconds(b.DelaySeconds))
 {
     m_Bell = b;
     m_Player = p;
     p.Frozen = true;
     p.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.RightHand);
     p.PlaySound(b.Sound);
     p.NonlocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*begins to ring a magical bell*");
     p.LocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*You begin to ring the magical bell*");
     Priority = TimerPriority.OneSecond;
 }
開發者ID:greeduomacro,項目名稱:dragonknights-uo,代碼行數:12,代碼來源:pet-BellOfSummoning.cs


注:本文中的Server.Mobiles.PlayerMobile.LocalOverheadMessage方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。