本文整理匯總了C#中Server.Mobiles.PlayerMobile.SendSound方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerMobile.SendSound方法的具體用法?C# PlayerMobile.SendSound怎麽用?C# PlayerMobile.SendSound使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.SendSound方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: IncrementSlayerCount
public void IncrementSlayerCount(PlayerMobile player)
{
SlayerTitleAttachment attachment = SlayerTitleSystem.FindAttachment(player);
if (attachment != null)
{
SlayerSystemTracker tracker = attachment.FindSystemName(SlayerTitleName);
if (tracker != null)
{
tracker.SlayerCount += 1;
string newTitle = GetTitleAwarded(tracker.SlayerCount);
if (newTitle != null)
{
if (tracker.LastTitleAwarded == null || tracker.LastTitleAwarded != newTitle)
{
if (tracker.LastTitleAwarded != null && tracker.LastTitleAwarded != newTitle)
{
try { player.CollectionTitles.Remove(tracker.LastTitleAwarded); }
catch { }
}
player.AddCollectionTitle(newTitle);
tracker.LastTitleAwarded = newTitle;
player.SendSound(0x3D);
player.SendMessage(0xC8, String.Format("Your have been awarded the title of '{0}' for {1} kills.", newTitle, tracker.SlayerCount));
}
}
}
}
}
示例2: CheckReward
public static void CheckReward(PlayerMobile pm, Item item)
{
if (pm.Quests != null)
{
foreach (BaseQuest q in pm.Quests)
{
foreach (BaseObjective obj in q.Objectives)
{
if (obj is CollectionsObtainObjective && ((CollectionsObtainObjective)obj).Obtain == item.GetType())
{
((CollectionsObtainObjective)obj).HasObtained = true;
pm.SendSound(q.UpdateSound);
return;
}
}
}
}
}