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C# PlayerMobile.PlaySound方法代碼示例

本文整理匯總了C#中Server.Mobiles.PlayerMobile.PlaySound方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerMobile.PlaySound方法的具體用法?C# PlayerMobile.PlaySound怎麽用?C# PlayerMobile.PlaySound使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.PlaySound方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OfferHeal

		public virtual void OfferHeal( PlayerMobile m )
		{
			Direction = GetDirectionTo( m );

	//		if ( m.CheckYoungHealTime() )
			if ( DateTime.Now >= m_NextResurrect )
			{
				Say("Here's some help"); // You look like you need some healing my child.
				Say("In Vas Mani");

				m.PlaySound( 0x1F2 );
				m.FixedEffect( 0x376A, 9, 32 );

				m.Hits = (m.Hits + 50);
				m_NextResurrect = DateTime.Now + ResurrectDelay;
			}
			else
			{
				Say("You should be good"); // I can do no more for you at this time.
			}
		}
開發者ID:nick12344356,項目名稱:The-Basement,代碼行數:21,代碼來源:BaseBlue.cs

示例2: DoExplode

        public void DoExplode(PlayerMobile pm)
        {
            pm.Emote("*The gaze of the asylum guardian melts the flesh from your bones and causes your organs to explode.*");
            int range = Utility.RandomMinMax(5, 7);
            int zOffset = pm.Mounted ? 20 : 10;

            Point3D src = pm.Location.Clone3D(0, 0, zOffset);
            Point3D[] points = src.GetAllPointsInRange(pm.Map, 0, range);

            Effects.PlaySound(pm.Location, pm.Map, 0x19C);

            pm.FixedParticles(0x36BD, 20, 10, 5044, 137, 0, EffectLayer.Head);
            pm.PlaySound(0x307);

            Timer.DelayCall(
                TimeSpan.FromMilliseconds(100),
                () =>
                {
                    int i = 0;
                    int place = 0;
                    int[] BodyPartArray = {7584, 7583, 7586, 7585, 7588, 7587};
                    foreach (Point3D trg in points)
                    {
                        i++;
                        int bodypartID = Utility.RandomMinMax(4650, 4655);

                        if (Utility.RandomDouble() <= 0.1 && place < BodyPartArray.Count())
                        {
                            bodypartID = BodyPartArray[place];
                            place++;
                        }
                        new MovingEffectInfo(src, trg.Clone3D(0, 0, 2), pm.Map, bodypartID).MovingImpact(
                            info =>
                            {
                                Item bodypart;
                                if (bodypartID <= 4655 && bodypartID >= 4650)
                                {
                                    bodypart = new Blood
                                    {
                                        ItemID = bodypartID
                                    };
                                    bodypart.MoveToWorld(info.Target.Location, info.Map);
                                }

                                switch (bodypartID)
                                {
                                    case 7584:
                                        bodypart = new Head();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7583:
                                        bodypart = new Torso();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7586:
                                        bodypart = new RightArm();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7585:
                                        bodypart = new LeftArm();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7588:
                                        bodypart = new RightLeg();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7587:
                                        bodypart = new LeftLeg();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;
                                }

                                Effects.PlaySound(info.Target, info.Map, 0x028);
                            });
                    }
                });

            pm.Damage(pm.Hits + 5);

            Timer.DelayCall(
                TimeSpan.FromMilliseconds(100),
                () =>
                {
                    var corpse = pm.Corpse as Corpse;

                    if (corpse != null && !corpse.Deleted)
                    {
                        corpse.TurnToBones();
                    }
                });
        }
開發者ID:greeduomacro,項目名稱:UO-Forever,代碼行數:96,代碼來源:AsylumStatue.cs

示例3: Reward

		public virtual void Reward( PlayerMobile player, CollectionItem reward, int hue )
		{
			Item item = QuestHelper.Construct( reward.Type ) as Item;
			
			if ( item != null && player.AddToBackpack( item ) )
			{
				if ( hue > 0 )
					item.Hue = hue;
				
				player.AddCollectionPoints( CollectionID, (int) reward.Points * -1 );
				player.SendLocalizedMessage( 1073621 ); // Your reward has been placed in your backpack.
				player.PlaySound( 0x5A7 );	
			}			
			else if ( item != null )
			{
				player.SendLocalizedMessage( 1074361 ); // The reward could not be given.  Make sure you have room in your pack.
				item.Delete();
			}
			
			reward.OnGiveReward( player, this, hue );	
			
			player.SendGump( new ComunityCollectionGump( player, this, Location ) );
		}
開發者ID:nydehi,項目名稱:runuomondains,代碼行數:23,代碼來源:BaseCollectionMobile.cs

示例4: EndChew

        public static void EndChew(PlayerMobile m)
        {
            Timer t = (Timer)m_Table[m];

            if (t != null)
                t.Stop();

            m_Table.Remove(m);
            m.SendMessage("You spit the chew out.");
            m.Emote("*spits!*");

            if (m.Female)
            {
                m.PlaySound(820);
            }
            else
            {
                m.PlaySound(1094);
            }
        }
開發者ID:justdanofficial,項目名稱:khaeros,代碼行數:20,代碼來源:BaseChewable.cs

示例5: CanPlayerLoot

		public static bool CanPlayerLoot(PlayerMobile player)
		{
			if ( player.AccessLevel > AccessLevel.Player )
				return true;
			if ( !player.Alive )
			{
				player.PlaySound( 1069 ); //hey
				player.SendMessage( "You are dead!" );
				return false;
			}
			if ( player.Blessed )
			{
				player.PlaySound( 1069 ); //hey
				player.SendMessage( "You can't loot while you are invulnerable!");
				return false;
			}
			foreach ( Mobile other in player.GetMobilesInRange( 5 ) )
			{
				if ( ! ( other is PlayerMobile ) )
					continue;
				if ( player != other && !other.Hidden && other.AccessLevel == AccessLevel.Player )
				{
					player.PlaySound(1069); //hey
					player.SendMessage("You are too close to another player to do that!");
					return false; //ignore self, staff and hidden
				}
			}
			return true;
		}
開發者ID:Jascen,項目名稱:UOSmart,代碼行數:29,代碼來源:MasterLooterUtils.cs

示例6: CheckItem

        public static bool CheckItem(PlayerMobile player, Item item)
        {
            for (int i = player.Quests.Count - 1; i >= 0; i --)
            {
                BaseQuest quest = player.Quests[i];
				
                for (int j = quest.Objectives.Count - 1; j >= 0; j --)
                {
                    BaseObjective objective = quest.Objectives[j];
					
                    if (objective is ObtainObjective)
                    {
                        ObtainObjective obtain = (ObtainObjective)objective;
						
                        if (obtain.Update(item))
                        {
                            if (quest.Completed)
                                quest.OnCompleted();
                            else if (obtain.Completed)
                                player.PlaySound(quest.UpdateSound);
									
                            return true;
                        }
                    }
                }
            }
			
            return false;
        }
開發者ID:jasegiffin,項目名稱:JustUO,代碼行數:29,代碼來源:QuestHelper.cs

示例7: BerserkTimer

            public BerserkTimer( PlayerMobile owner )
                : base(TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.0 ))
            {
                m_Owner = owner;

                m_Owner.PlaySound( 0x20F );
                m_Owner.PlaySound( m_Owner.Body.IsFemale ? 0x338 : 0x44A );
                m_Owner.FixedParticles( 0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist );
                m_Owner.FixedParticles( 0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist );

                BuffInfo.AddBuff( m_Owner, new BuffInfo( BuffIcon.Berserk, 1080449, 1115021, "15\t3", false ) );

                m_Owner.Berserk = true;
            }
開發者ID:Ravenwolfe,項目名稱:xrunuo,代碼行數:14,代碼來源:PlayerMobile.cs

示例8: TryToAssemble

        public void TryToAssemble( PlayerMobile m )
        {
            if( !(m.Backpack != null && !m.Backpack.Deleted && m.Alive && !m.Paralyzed) )
                return;

            Type type = CraftResources.GetResourceType( this.Resource );

            if( m.Backpack.ConsumeTotal( type, 100 ) )
            {
                m.SendMessage( "You assemble the item." );
                this.Amount = 1;
                this.Assembled = true;
                this.Name = "Assembled Item Pieces";
                this.ItemID = 6584;
                this.InvalidateProperties();
                m.PlaySound( 79 );
            }

            else
                m.SendMessage( "You need 100 " + Commands.LevelSystemCommands.AddSpacesToString( type.ToString().Replace("Server.Items.", "") ) + " in order to assemble this item." );
        }
開發者ID:justdanofficial,項目名稱:khaeros,代碼行數:21,代碼來源:ItemPiece.cs

示例9: OfferHeal

		public virtual void OfferHeal( PlayerMobile m )
		{
			Direction = GetDirectionTo( m );

			Say( 501229 ); //You look like you need some healing my child.

			m.PlaySound( 0x1F2 );
			m.FixedEffect( 0x376A, 9, 32 );

			m.Hits = m.HitsMax;
			m.Poison = null;
		}
開發者ID:greeduomacro,項目名稱:hubroot,代碼行數:12,代碼來源:BaseHealer.cs

示例10: PlayNote

		public static void PlayNote( PlayerMobile from, string note, BaseInstrument instrument )
		{
			try
			{
				//Pix: added sanity checks
				if (from == null || instrument == null) return;

				int it = (int)GetInstrumentType(instrument);
				int nv;

				// If Musicianship is not GM, there is a chance of playing a random note.
				if (!BaseInstrument.CheckMusicianship(from))
				{
					instrument.ConsumeUse(from);
					nv = Utility.Random(25);
					//Console.WriteLine("Random note value chosen: {0}", nv );
				}
				else
				{
					nv = (int)GetNoteValue(note);
				}

				//Pix: added bounds checking
				if (nv >= 0 && it >=0 &&
					nv < NoteSounds.Length && it < NoteSounds[nv].Length)
				{
					int sound = NoteSounds[nv][it];

					from.PlaySound(sound, true);
				}
			}
			catch (Exception ex)
			{
				Scripts.Commands.LogHelper.LogException(ex);
			}
		}
開發者ID:zerodowned,項目名稱:angelisland,代碼行數:36,代碼來源:Music.cs

示例11: HandleUse

        public void HandleUse( PlayerMobile m )
        {
            if( this.Type == ItemType.Weapon && !m.Masterwork.HasWeaponPieces )
            {
                m.Masterwork.HasWeaponPieces = true;
                m.Masterwork.MasterworkWeapon = this.Masterwork;
                m.Masterwork.WeaponResource = this.Resource;
            }

            else if( this.Type == ItemType.Armour && !m.Masterwork.HasArmourPieces )
            {
                m.Masterwork.HasArmourPieces = true;
                m.Masterwork.MasterworkArmour = this.Masterwork;
                m.Masterwork.ArmourResource = this.Resource;
            }

            else if( this.Type == ItemType.Clothing && !m.Masterwork.HasClothingPieces )
            {
                m.Masterwork.HasClothingPieces = true;
                m.Masterwork.MasterworkClothing = this.Masterwork;
                m.Masterwork.ClothingResource = this.Resource;
            }

            else
            {
                m.SendMessage( "You already have an assembled item of this type waiting to be crafted." );
                return;
            }

            m.PlaySound( 87 );
            m.SendMessage( "You ready the item to be fixed. The next time you craft an exceptional item of the same type and resource, it will be converted into the refurbished piece you just used." );
            this.Delete();
        }
開發者ID:justdanofficial,項目名稱:khaeros,代碼行數:33,代碼來源:ItemPiece.cs

示例12: OfferHeal

		public virtual void OfferHeal( PlayerMobile m )
		{
			Direction = GetDirectionTo( m );

			if ( m.CheckYoungHealTime() )
			{
				Say( "Vous semblez avoir besoin de soin" ); // You look like you need some healing my child.

				m.PlaySound( 0x1F2 );
				m.FixedEffect( 0x376A, 9, 32 );

				m.Hits = m.HitsMax;
			}
			else
			{
				Say( "Je ne peux rien faire de plus pour vous" ); // I can do no more for you at this time.
			}
		}
開發者ID:greeduomacro,項目名稱:vivre-uo,代碼行數:18,代碼來源:BaseHealer.cs

示例13: IncogMode

        public void IncogMode(PlayerMobile pm)
        {
            string originalName = pm.Name;
            pm.HueMod = pm.Race.RandomSkinHue();
            pm.NameMod = pm.Female ? NameList.RandomName("female") : NameList.RandomName("male");

            LoggingCustom.LogDisguise(DateTime.Now + "\t" + originalName + "\t" + pm.NameMod);

            if (pm.Race != null)
            {
                pm.SetHairMods(pm.Race.RandomHair(pm.Female), pm.Race.RandomFacialHair(pm.Female));
                pm.HairHue = pm.Race.RandomHairHue();
                pm.FacialHairHue = pm.Race.RandomHairHue();
            }

            pm.FixedParticles(0x373A, 10, 15, 5036, EffectLayer.Head);
            pm.PlaySound(0x3BD);

            BaseArmor.ValidateMobile(pm);
            BaseClothing.ValidateMobile(pm);

            //BuffInfo.AddBuff( Caster, new BuffInfo( BuffIcon.Incognito, 1075819, length, Caster ) );
        }
開發者ID:greeduomacro,項目名稱:UO-Forever,代碼行數:23,代碼來源:PvPBattle.cs

示例14: DoStep

        public static void DoStep( PlayerMobile pm )
        {
            switch ( pm.KRStartingQuestStep )
            {
                case 0:
                    {
                        pm.MoveToWorld( new Point3D( 3503, 2574, 14 ), Map.Trammel );

                        break;
                    }
                case 1:
                    {
                        pm.MoveToWorld( new Point3D( 3648, 2678, -2 ), Map.Trammel );

                        /*
                         * Introduction
                         *
                         * Greetings, Traveler! Welcome to
                         * the world of Ultima Online.
                         *
                         * I am Gwen. I am here to help
                         * you learn the basic skills
                         * needed to thrive in your travels
                         * to come.
                         *
                         * Left click on the Next button
                         * to continue.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078606, 1077642, true ) );

                        pm.PlaySound( 0x505 );

                        break;
                    }
                case 2:
                    {
                        /*
                         * Movement
                         *
                         * Movement is controlled with the mouse.
                         *
                         * Do you see the glowing light?
                         *
                         * Right click and hold over it
                         * to walk in that direction.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078235, 1077643, false ) );

                        pm.PlaySound( 0x505 );

                        pm.Send( new DisplayWaypoint( Serial.MinusOne, new Point3D( 3648, 2674, 0 ), Map.Trammel, WaypointType.QuestDestination, true, 1078266 ) ); // Walk Toward Here

                        break;
                    }
                case 3:
                    {
                        pm.Send( new RemoveWaypoint( Serial.MinusOne ) );

                        pm.Send( new DisplayWaypoint( Serial.MinusOne, new Point3D( 3648, 2666, 0 ), Map.Trammel, WaypointType.QuestDestination, true, 1078267 ) ); // Run Toward Here

                        /*
                         * Movement
                         *
                         * Very good!
                         *
                         * Right click and hold, further
                         * away, to run to the glowing light.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078235, 1077644, false ) );

                        pm.PlaySound( 0x505 );

                        break;
                    }
                case 4:
                    {
                        pm.Send( new RemoveWaypoint( Serial.MinusOne ) );

                        pm.Send( new DisplayWaypoint( Serial.MinusOne, new Point3D( 3648, 2655, 0 ), Map.Trammel, WaypointType.QuestDestination, true, 1078268 ) ); // Pathfind Toward Here

                        /*
                         * Movement
                         *
                         * Very good!
                         *
                         * Good!
                         *
                         * Do you see the glowing light?
                         *
                         * Right click and hold over it to
                         * run in that direction.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078235, 1077645, false ) );

                        pm.PlaySound( 0x505 );

                        break;
                    }
                case 5:
                    {
//.........這裏部分代碼省略.........
開發者ID:Ravenwolfe,項目名稱:xrunuo,代碼行數:101,代碼來源:StartingQuest.cs

示例15: CompleteQuest

        public static void CompleteQuest(PlayerMobile from, BaseQuest quest)
        {
            if (quest == null)
                return;
				
            for (int i = 0; i < quest.Objectives.Count; i ++)
            {
                BaseObjective obj = quest.Objectives[i];
				
                obj.Complete();
            }
			
            from.SendLocalizedMessage(1046258, null, 0x23); // Your quest is complete.							
            from.SendGump(new MondainQuestGump(quest, MondainQuestGump.Section.Complete, false, true));							
            from.PlaySound(quest.CompleteSound);
			
            quest.OnCompleted();
        }
開發者ID:jasegiffin,項目名稱:JustUO,代碼行數:18,代碼來源:QuestHelper.cs


注:本文中的Server.Mobiles.PlayerMobile.PlaySound方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。