本文整理匯總了C#中Server.Mobiles.PlayerMobile.ProcessDelta方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerMobile.ProcessDelta方法的具體用法?C# PlayerMobile.ProcessDelta怎麽用?C# PlayerMobile.ProcessDelta使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.ProcessDelta方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SendHallucinationItem
public static void SendHallucinationItem( PlayerMobile hallucinator, IEntity e, int itemID, int speed, int duration, int renderMode, int hue )
{
Map map = e.Map;
if ( map != null && hallucinator != null )
{
Packet regular = null;
NetState state = hallucinator.NetState;
if ( state != null )
{
hallucinator.ProcessDelta();
/*switch ( Utility.Random( 16 ))
{
case 0: hallucinator.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist ); break;
case 1: hallucinator.FixedParticles( 0x374A, 10, 15, 5018, EffectLayer.Head ); break;
case 2: hallucinator.FixedParticles( 0x375A, 10, 15, 5018, EffectLayer.Waist ); break;
case 3: hallucinator.FixedParticles( 0x376A, 10, 15, 5018, EffectLayer.Head ); break;
default: break;
}*/
regular = new LocationEffect( e, itemID, speed, duration, renderMode, hue );
state.Send( regular );
}
}
}