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C# PlayerMobile.RemoveStatMod方法代碼示例

本文整理匯總了C#中Server.Mobiles.PlayerMobile.RemoveStatMod方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerMobile.RemoveStatMod方法的具體用法?C# PlayerMobile.RemoveStatMod怎麽用?C# PlayerMobile.RemoveStatMod使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.RemoveStatMod方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: RefreshPlayer

        /// <summary>
        /// Fully refreshes the targetted player.
        /// Prevents any type of pre-casting or other advantages.
        /// </summary>
        /// <param name="targ"> The target to be refreshed</param>
        public static void RefreshPlayer( PlayerMobile targ )
        {
            try
            {
                if (!targ.Alive)
                {
                    Mobile m = (Mobile)targ;
                    m.Resurrect();
                }

                targ.Mana = targ.ManaMax;
                targ.Hits = targ.HitsMax;
                targ.Stam = targ.StamMax;
                targ.Poison = null;

                targ.Say("*Refreshed!*");
                targ.Say("*Debuffed!*");
                if (targ.Target != null)
                    targ.Say("I have pre-casted...");

                Server.Targeting.Target.Cancel(targ);

                if (targ.MeleeDamageAbsorb > 0)
                {
                    targ.MeleeDamageAbsorb = 0;
                    targ.EndAction(typeof(RechargeSpell));
                    targ.SendMessage("Reactive armor has been nullified.");
                }

                if (targ.MagicDamageAbsorb > 0)
                {
                    targ.MagicDamageAbsorb = 0;
                    targ.SendMessage("Magic Reflection has been nullified.");
                }

                StatMod mod;
                mod = targ.GetStatMod("[Magic] Str Offset");
                if (mod != null)
                    targ.RemoveStatMod("[Magic] Str Offset");

                mod = targ.GetStatMod("[Magic] Dex Offset");
                if (mod != null)
                    targ.RemoveStatMod("[Magic] Dex Offset");

                mod = targ.GetStatMod("[Magic] Int Offset");
                if (mod != null)
                    targ.RemoveStatMod("[Magic] Int Offset");

                targ.Paralyzed = false;

                BuffInfo.RemoveBuff(targ, BuffIcon.Clumsy);
                BuffInfo.RemoveBuff(targ, BuffIcon.FeebleMind);
                BuffInfo.RemoveBuff(targ, BuffIcon.Weaken);
                BuffInfo.RemoveBuff(targ, BuffIcon.MassCurse);
                BuffInfo.RemoveBuff(targ, BuffIcon.Agility);
                BuffInfo.RemoveBuff(targ, BuffIcon.Cunning);
                BuffInfo.RemoveBuff(targ, BuffIcon.Strength);
                BuffInfo.RemoveBuff(targ, BuffIcon.Bless);
            }
            catch (Exception e)
            {
                Console.WriteLine("Error : " + e.Message);
                Console.WriteLine("Location : refresh() in Manager.cs");
            }
        }
開發者ID:greeduomacro,項目名稱:RunUO-1,代碼行數:70,代碼來源:Manager.cs


注:本文中的Server.Mobiles.PlayerMobile.RemoveStatMod方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。