本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.ToIf方法的典型用法代碼示例。如果您正苦於以下問題:C# SpriteBatch.ToIf方法的具體用法?C# SpriteBatch.ToIf怎麽用?C# SpriteBatch.ToIf使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.ToIf方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: LoadContent
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
world.SpriteBatch = spriteBatch.ToIf();
world.LoadContent(Content);
_drawPrimitives = new DrawPrimitives(GraphicsDevice, spriteBatch);
// TODO: use this.Content to load your game content here
}