本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw方法的典型用法代碼示例。如果您正苦於以下問題:C# SpriteBatch.InternalDraw方法的具體用法?C# SpriteBatch.InternalDraw怎麽用?C# SpriteBatch.InternalDraw使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.InternalDraw方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: InternalDrawString
internal void InternalDrawString(SpriteBatch sb, string text, Vector2 position,
Color color, float rotation, Vector2 origin, Vector2 scale,
SpriteEffects effects, float layerDepth)
{
if(effects != SpriteEffects.None)
throw new NotImplementedException("Flipped text is not implemented");
Vector2 offset = origin / internalScale;
bool lineStart = true;
foreach(char c in text)
{
if(c == '\r')
continue;
if(c == '\n')
{
offset.Y -= LineSpacing;
offset.X = origin.X;
lineStart = true;
continue;
}
if(characterData.ContainsKey(c) == false)
continue; // TODO: Make this match XNA behaviour
GlyphData g = characterData[c];
if(!lineStart)
offset.X -= g.Kerning.X; // add A spacing
sb.InternalDraw(texture, position, g.Glyph,
color, rotation, offset - new Vector2(g.Cropping.X, g.Cropping.Y),
scale * internalScale, SpriteEffects.None, layerDepth);
offset.X -= (g.Kerning.Y + g.Kerning.Z + Spacing); // add B, C and user spacing
lineStart = false;
}
}