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C# SpriteBatch.ThrowIfNull方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.ThrowIfNull方法的典型用法代碼示例。如果您正苦於以下問題:C# SpriteBatch.ThrowIfNull方法的具體用法?C# SpriteBatch.ThrowIfNull怎麽用?C# SpriteBatch.ThrowIfNull使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.SpriteBatch的用法示例。


在下文中一共展示了SpriteBatch.ThrowIfNull方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: RendererParameters

        public RendererParameters(SpriteBatch spriteBatch, Rectangle viewportRectangle, TextureContent textureContent)
        {
            spriteBatch.ThrowIfNull("spriteBatch");
            textureContent.ThrowIfNull("textureContent");

            _spriteBatch = spriteBatch;
            _viewportRectangle = viewportRectangle;
            _textureContent = textureContent;
        }
開發者ID:tj-miller,項目名稱:TextAdventure,代碼行數:9,代碼來源:RendererParameters.cs

示例2: RendererParameters

        public RendererParameters(IXnaGameTime gameTime, SpriteBatch spriteBatch, FontContent fontContent, TextureContent textureContent)
        {
            gameTime.ThrowIfNull("gameTime");
            spriteBatch.ThrowIfNull("spriteBatch");
            fontContent.ThrowIfNull("fontContent");
            textureContent.ThrowIfNull("textureContent");

            _gameTime = gameTime;
            _spriteBatch = spriteBatch;
            _fontContent = fontContent;
            _textureContent = textureContent;
        }
開發者ID:tj-miller,項目名稱:TextAdventure,代碼行數:12,代碼來源:RendererParameters.cs

示例3: Render

        public void Render(SpriteBatch spriteBatch, Rectangle viewRectangle, TextureContent textureContent)
        {
            spriteBatch.ThrowIfNull("spriteBatch");
            textureContent.ThrowIfNull("textureContent");

            // Must call ToArray() because collection could be modified during iteration
            foreach (IRenderer renderer in _renderers.ToArray())
            {
                var parameters = new RendererParameters(spriteBatch, viewRectangle, textureContent);

                renderer.Render(parameters);
            }
        }
開發者ID:tj-miller,項目名稱:TextAdventure,代碼行數:13,代碼來源:RendererCollection.cs

示例4: Render

        public void Render(SpriteBatch spriteBatch, IXnaGameTime gameTime, FontContent fontContent, TextureContent textureContent)
        {
            spriteBatch.ThrowIfNull("spriteBatch");
            gameTime.ThrowIfNull("gameTime");
            fontContent.ThrowIfNull("fontContent");
            textureContent.ThrowIfNull("textureContent");

            var parameters = new RendererParameters(gameTime, spriteBatch, fontContent, textureContent);

            // Must call ToArray() because collection could be modified during iteration
            foreach (IRenderer renderer in _renderers.ToArray())
            {
                renderer.Render(parameters);
            }
        }
開發者ID:nathan-alden,項目名稱:old-text-adventure,代碼行數:15,代碼來源:RendererCollection.cs


注:本文中的Microsoft.Xna.Framework.Graphics.SpriteBatch.ThrowIfNull方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。