本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.ThrowIfNull方法的典型用法代碼示例。如果您正苦於以下問題:C# SpriteBatch.ThrowIfNull方法的具體用法?C# SpriteBatch.ThrowIfNull怎麽用?C# SpriteBatch.ThrowIfNull使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.ThrowIfNull方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: RendererParameters
public RendererParameters(SpriteBatch spriteBatch, Rectangle viewportRectangle, TextureContent textureContent)
{
spriteBatch.ThrowIfNull("spriteBatch");
textureContent.ThrowIfNull("textureContent");
_spriteBatch = spriteBatch;
_viewportRectangle = viewportRectangle;
_textureContent = textureContent;
}
示例2: RendererParameters
public RendererParameters(IXnaGameTime gameTime, SpriteBatch spriteBatch, FontContent fontContent, TextureContent textureContent)
{
gameTime.ThrowIfNull("gameTime");
spriteBatch.ThrowIfNull("spriteBatch");
fontContent.ThrowIfNull("fontContent");
textureContent.ThrowIfNull("textureContent");
_gameTime = gameTime;
_spriteBatch = spriteBatch;
_fontContent = fontContent;
_textureContent = textureContent;
}
示例3: Render
public void Render(SpriteBatch spriteBatch, Rectangle viewRectangle, TextureContent textureContent)
{
spriteBatch.ThrowIfNull("spriteBatch");
textureContent.ThrowIfNull("textureContent");
// Must call ToArray() because collection could be modified during iteration
foreach (IRenderer renderer in _renderers.ToArray())
{
var parameters = new RendererParameters(spriteBatch, viewRectangle, textureContent);
renderer.Render(parameters);
}
}
示例4: Render
public void Render(SpriteBatch spriteBatch, IXnaGameTime gameTime, FontContent fontContent, TextureContent textureContent)
{
spriteBatch.ThrowIfNull("spriteBatch");
gameTime.ThrowIfNull("gameTime");
fontContent.ThrowIfNull("fontContent");
textureContent.ThrowIfNull("textureContent");
var parameters = new RendererParameters(gameTime, spriteBatch, fontContent, textureContent);
// Must call ToArray() because collection could be modified during iteration
foreach (IRenderer renderer in _renderers.ToArray())
{
renderer.Render(parameters);
}
}