本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawSprite方法的典型用法代碼示例。如果您正苦於以下問題:C# SpriteBatch.DrawSprite方法的具體用法?C# SpriteBatch.DrawSprite怎麽用?C# SpriteBatch.DrawSprite使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.DrawSprite方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DrawNumberString
public void DrawNumberString(SpriteBatch batch, string numbers, Vector2 pos)
{
foreach (char c in numbers)
{
batch.DrawSprite(pointsSheet, pos, 0, (int)Char.GetNumericValue(c), 0);
pos += new Vector2(16, 0);
}
}
示例2: DrawEntities
private void DrawEntities(SpriteBatch batch)
{
batch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, cam.TranslateMapAndEntities());
factory.DrawEnteties(batch);
if (currentState == GAMEPLAYSTATES.START)
batch.DrawSprite(pacman.PacmanAnimation, new Vector2(50 * 16 + 8, 50 * 16 + 8) - cam.Position, 0, 0, 0);
batch.End();
}
開發者ID:shiroto,項目名稱:Devil-s-Armageddon-Pacamari-of-Death-Heavy-Metal-Edition,代碼行數:10,代碼來源:GamePlayState.cs
示例3: DrawSelect
private void DrawSelect(SpriteBatch batch, StateBasedGame container)
{
Vector2 titelpos = new Vector2(15, 13);
batch.Begin();
batch.Draw(background, Vector2.Zero, Color.White);
batch.Draw(title_devil, titelpos, Color.White);
batch.Draw(title_arma, titelpos, Color.White);
batch.Draw(title_pacamari, titelpos, Color.White);
batch.Draw(title_of, titelpos, Color.White);
batch.Draw(title_death, titelpos, Color.White);
batch.Draw(title_hme, new Vector2(99, 271), Color.White);
batch.Draw(menu_start, new Vector2(551, 259), Color.White);
if(container.Graphics.IsFullScreen)
batch.Draw(menu_windowed, new Vector2(552, 306), Color.White);
else
batch.Draw(menu_fullscreen, new Vector2(552, 306), Color.White);
batch.Draw(menu_end, new Vector2(553, 352), Color.White);
batch.End();
batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, Matrix.CreateScale(2));
if(pacmanState)
batch.DrawSprite(Player.Get().PacmanAnimation, new Vector2(264, 140 + (23 * menuSelection)), 0, 0, 0);
else
batch.DrawSprite(Player.Get().PacmanAnimation, new Vector2(264, 140 + (23 * menuSelection)), 0, 1, 0);
batch.End();
DrawHigscore(batch);
DrawFlash(batch);
}
開發者ID:shiroto,項目名稱:Devil-s-Armageddon-Pacamari-of-Death-Heavy-Metal-Edition,代碼行數:35,代碼來源:MenuState.cs
示例4: Draw
public override void Draw(SpriteBatch batch)
{
batch.DrawSprite(SpriteReference, Position - Camera.Get().Position, 0, SheetTile.X, SheetTile.Y);
}
開發者ID:shiroto,項目名稱:Devil-s-Armageddon-Pacamari-of-Death-Heavy-Metal-Edition,代碼行數:4,代碼來源:StaticEntity.cs