當前位置: 首頁>>代碼示例>>C#>>正文


C# SpriteBatch.DrawAtCenter方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawAtCenter方法的典型用法代碼示例。如果您正苦於以下問題:C# SpriteBatch.DrawAtCenter方法的具體用法?C# SpriteBatch.DrawAtCenter怎麽用?C# SpriteBatch.DrawAtCenter使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.SpriteBatch的用法示例。


在下文中一共展示了SpriteBatch.DrawAtCenter方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Render

 public void Render(SpriteBatch batch)
 {
     if (Texture != null)
         batch.DrawAtCenter(Texture, AttachedTo.Position, AttachedTo.Depth, Flipped);
 }
開發者ID:njustesen,項目名稱:local-rts,代碼行數:5,代碼來源:Renderable.cs

示例2: StartScreen

        private void StartScreen(SpriteBatch spriteBatch)
        {
            if (!hasPressedStart)
                hasPressedStart = InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.One)) || InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.Two));

            if (!hasPressedStart)
            {
                spriteBatch.DrawHelper(Textures.startScreenWithText, Vector2.Zero, 1.0f);
                if(startTimer.IsTimeUp)
                    spriteBatch.DrawAtCenter(Textures.pressAnyToStart, new Vector2(620,300), 0.9f);
                spriteBatch.DrawAtCenter(Textures.logo, new Vector2(100, 640), 0.0f);
            }
            else
            {
                spriteBatch.DrawHelper(Textures.startScreen, Vector2.Zero, 1.0f);
                spriteBatch.DrawHelper(Textures.splash, Vector2.Zero, 0.8f);

                spriteBatch.DrawHelper(Textures.buttonAToStart, new Vector2(205, 140), 0.7f);
                bool p1Ready = GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed;
                if (p1Ready)
                    spriteBatch.DrawHelper(Textures.player1Ready, new Vector2(206.0f, 320.0f), 0.5f);

                bool p2Ready = GamePad.GetState(PlayerIndex.Two).Buttons.A == ButtonState.Pressed;

                if (p2Ready)
                    spriteBatch.DrawHelper(Textures.player2Ready, new Vector2(641, 320.0f), 0.5f);
                if (p1Ready && p2Ready)
                {
                    isStarted = true;
                    StartGame();
                }
            }
        }
開發者ID:njustesen,項目名稱:local-rts,代碼行數:33,代碼來源:GameScreen.cs


注:本文中的Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawAtCenter方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。