本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawHelper方法的典型用法代碼示例。如果您正苦於以下問題:C# SpriteBatch.DrawHelper方法的具體用法?C# SpriteBatch.DrawHelper怎麽用?C# SpriteBatch.DrawHelper使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.SpriteBatch
的用法示例。
在下文中一共展示了SpriteBatch.DrawHelper方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: StartScreen
private void StartScreen(SpriteBatch spriteBatch)
{
if (!hasPressedStart)
hasPressedStart = InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.One)) || InputManager.AnyButtonPressed(GamePad.GetState(PlayerIndex.Two));
if (!hasPressedStart)
{
spriteBatch.DrawHelper(Textures.startScreenWithText, Vector2.Zero, 1.0f);
if(startTimer.IsTimeUp)
spriteBatch.DrawAtCenter(Textures.pressAnyToStart, new Vector2(620,300), 0.9f);
spriteBatch.DrawAtCenter(Textures.logo, new Vector2(100, 640), 0.0f);
}
else
{
spriteBatch.DrawHelper(Textures.startScreen, Vector2.Zero, 1.0f);
spriteBatch.DrawHelper(Textures.splash, Vector2.Zero, 0.8f);
spriteBatch.DrawHelper(Textures.buttonAToStart, new Vector2(205, 140), 0.7f);
bool p1Ready = GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed;
if (p1Ready)
spriteBatch.DrawHelper(Textures.player1Ready, new Vector2(206.0f, 320.0f), 0.5f);
bool p2Ready = GamePad.GetState(PlayerIndex.Two).Buttons.A == ButtonState.Pressed;
if (p2Ready)
spriteBatch.DrawHelper(Textures.player2Ready, new Vector2(641, 320.0f), 0.5f);
if (p1Ready && p2Ready)
{
isStarted = true;
StartGame();
}
}
}
示例2: DrawScore
private void DrawScore(SpriteBatch spriteBatch)
{
// Team A
Vector2 position = new Vector2(22, 40);
float progress = teamA.Points / 100f + 0.15f;
Rectangle dest = new Rectangle((int)position.X, (int)(position.Y + 617) - (int)((Textures.barRobot.Height - 150f) * progress), (int)(Textures.barRobot.Width), (int)(Textures.barRobot.Height * progress));
Rectangle source = new Rectangle(0, 0, (int)(Textures.barRobot.Width), (int)(Textures.barRobot.Height * progress));
spriteBatch.DrawHelper(Textures.barRobot, dest, source, 0.2f);
// Team B
position = new Vector2(1264 - Textures.barAlien.Width, 40);
progress = teamB.Points / 100f + 0.15f;
dest = new Rectangle((int)position.X, (int)(position.Y + 617) - (int)((Textures.barAlien.Height - 150f) * progress), (int)(Textures.barAlien.Width), (int)(Textures.barAlien.Height * progress));
source = new Rectangle(0, 0, (int)(Textures.barAlien.Width), (int)(Textures.barAlien.Height * progress));
spriteBatch.DrawHelper(Textures.barAlien, dest, source, 0.2f);
spriteBatch.DrawHelper(Textures.scoreBars, Vector2.Zero, 0.1f);
}