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Python World.rotate方法代码示例

本文整理汇总了Python中world.World.rotate方法的典型用法代码示例。如果您正苦于以下问题:Python World.rotate方法的具体用法?Python World.rotate怎么用?Python World.rotate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在world.World的用法示例。


在下文中一共展示了World.rotate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: MainWindow

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import rotate [as 别名]
class MainWindow(window.Window):

    def __init__(self, *args, **kwargs):
        #Let all of the standard stuff pass through
        window.Window.__init__(self, *args, **kwargs)
        self.initGL()
        self.bird = Bird()
        self.world = World()
        self.enemy = Enemy()

    def initGL(self):

        glClearColor(0.0, 0.0, 0.0, 0.0)        # This Will Clear The Background Color To Black
        glClearDepth(1.0)                                       # Enables Clearing Of The Depth Buffer
        glDepthFunc(GL_LESS)                            # The Type Of Depth Test To Do
        glEnable(GL_DEPTH_TEST)                         # Enables Depth Testing
        glShadeModel(GL_SMOOTH)                         # Enables Smooth Color Shading
        
        glEnable(GL_TEXTURE_2D)               # Enable Texture Mapping
        glShadeModel(GL_SMOOTH)               # Enable Smooth Shading
        glClearColor(0.0, 0.0, 0.0, 0.5)      # Black Background
        glClearDepth(1.0)                     # Depth Buffer Setup
        glEnable(GL_DEPTH_TEST)               # Enables Depth Testing
        glDepthFunc(GL_LEQUAL)                # The Type Of Depth Testing To Do
        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) # Really Nice Perspective Calculations
        
        glLightfv(GL_LIGHT1, GL_AMBIENT, vec(*LightAmbient))
        glLightfv(GL_LIGHT1, GL_DIFFUSE, vec(*LightDiffuse))
        glLightfv(GL_LIGHT1, GL_POSITION, vec(*LightPosition))
        glEnable(GL_LIGHT1)
        
        glColor4f(1.0,1.0,1.0,0.5)
        glBlendFunc(GL_SRC_ALPHA,GL_ONE)

    def rotate_world(self):
        # know bird.roty is off of (1,0)
        ref_angle = self.bird.roty
        
        point1=0
        if (ref_angle >= 0 and ref_angle<=90):
            point1 = math.atan(ref_angle * math.pi/180.0)
        elif (ref_angle >= 90 and ref_angle<=180):
            point1 = math.atan((180-ref_angle) * math.pi/180.0)
        elif (ref_angle >= 180 and ref_angle<=270):
            point1 = -math.atan((ref_angle-180) * math.pi/180.0)
        else:
            point1 = math.atan((ref_angle) * math.pi/180.0)

        point2=0
        if (ref_angle >= 0 and ref_angle<=90):
            point2 = math.atan((90-ref_angle) * math.pi/180.0)
        elif (ref_angle >= 90 and ref_angle<=180):
            point2 = math.atan((90.0-ref_angle) * math.pi/180.0)
        elif (ref_angle >= 180 and ref_angle<=270):
            point2 = math.atan((ref_angle-270) * math.pi/180.0)
        else:
            # between -90 and 0
            point2 = math.atan((ref_angle+90) * math.pi/180.0)

        self.world.rotate(1, point2, -point1)
        
    def animate_bird(self, interval):
        self.bird.flap()
        self.rotate_world()
        self.enemy.move(45)

    def update(self):
        pass

    def draw(self):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glLoadIdentity()

        glPushMatrix()
        self.world.draw()
        glPopMatrix()

        glPushMatrix()
        self.bird.draw()
        glPopMatrix()
        
        glPushMatrix()
        self.enemy.draw()
        glPopMatrix()
        
        
    def main_loop(self):
        clock.set_fps_limit(30)
        clock.schedule_interval(self.animate_bird, 0.01)
        
        while not self.has_exit:
            self.dispatch_events()
            self.clear()
        
            self.update()
            self.draw()
        
            #Tick the clock
            clock.tick()
            self.flip()
#.........这里部分代码省略.........
开发者ID:jseutter,项目名称:featherwars,代码行数:103,代码来源:fowl.py

示例2: World

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import rotate [as 别名]
fieldSizeX2 = 100 + fieldSizeX1
fieldSizeY1 = 0
fieldSizeY2 = 100 + fieldSizeY1

#shape to assemble
shapeX = np.array([0, 20, 20, 10, 10, 0, 0])
shapeY = np.array([0, 0, 10, 10, 20, 20, 0])
shapeOffsetX = 0
shapeOffsetY = 0
scaleX = 1
scaleY = 1



world = World(bitmap,  swarmSize, shapeWidth, robotRadius, sensorRadius, velocity, ang_velocity, tick)
fasePos = world.rotate(0.75*robotRadius)
'''
for i in xrange(100):
    world.updateWorld()
'''

startPos = list(zip(world.positions[0,:], world.positions[1,:]))
startPosFace = list(zip(world.positions[0,:] + fasePos[0,:], world.positions[1,:] + fasePos[1,:]))

fig = plt.figure(figsize=(8, 8))
ax = fig.add_axes([0, 0, 1, 1], frameon=False)
ax.set_xlim(fieldSizeX1, fieldSizeX2), ax.set_xticks([])
ax.set_ylim(fieldSizeY1, fieldSizeY2), ax.set_yticks([])
plt.gca().set_aspect('equal', adjustable='box')

grad_vals = map(lambda x: -1 if x== float('inf') else int(floor(x)), world.gradients)
开发者ID:dmancevo,项目名称:self_assembly,代码行数:33,代码来源:simulation.py


注:本文中的world.World.rotate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。