本文整理汇总了Python中world.World.populate方法的典型用法代码示例。如果您正苦于以下问题:Python World.populate方法的具体用法?Python World.populate怎么用?Python World.populate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类world.World
的用法示例。
在下文中一共展示了World.populate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: simulate
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import populate [as 别名]
def simulate(n, T, graph, source_node, terminal_node):
"""Run an ant-colony optimization simulation"""
# Instantiate the world
world = World(graph, source_node = source_node, terminal_node = terminal_node)
# Create the ants
for i in range(n):
world.populate(
Ant(world, world.SOURCE_NODE)
)
# Make the ants move until convergence
for t in range(T):
for i in range(n):
world.ants[i].move()
world.advance()
return world
示例2: __init__
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import populate [as 别名]
class Server:
def __init__(self, log):
self.socket = socket.socket()
self.abort = False
self.players = {}
self.log = log
self.config = Config(log).config
self.EventManager = plugin.EventManager()
self.PluginManager = plugin.PluginManager(self)
self.PluginManager.load_plugins()
#self.chat = Chat(self)
def get_players(self):
z = []
for id in self.players:
p = self.players[id]
try:
p.username
z.append(p)
except:
pass
return z
def find_player(self, username):
for pl in self.get_players():
if pl.username == username:
return pl
def msg(self, msg):
color_coded_msg = color_codes.replace_color_codes(msg)
for l in self.get_players():
l.packetSend.chat(u'%s' % color_coded_msg)
def chat(self, player, message):
message = self.EventManager.Chat_Message_Event(self, player, message)
self.log.info('<%s> %s' % (player.username, message))
self.msg('<%s> %s' % (player.username, message))
def join(self, player):
self.log.info('%s has joined the game' % player.username)
self.EventManager.Player_Join_Event(self, player)
for l in self.get_players():
if l.username == player.username:
continue
l.packetSend.player_list_item(player.username, True, 0)
l.packetSend.chat(color_codes.yellow + u'%s has joined the game' % (player.username))
def part(self, player):
self.log.info('%s has left the game' % player.username)
for l in self.get_players():
if l.username == player.username:
continue
l.packetSend.player_list_item(player.username, False, 0)
l.packetSend.chat(color_codes.yellow + u'%s has left the game' % (player.username))
def setup(self):
self.socket.bind(('0.0.0.0', self.config['port']))
self.socket.listen(5)
self.world = World(self, self.config['world-path'])
self.world.populate()
t = threading.Thread(target=self.world.loop, args=())
t.start()
def close(self):
for p in self.get_players():
p.disconnect('Server going down')
self.socket.close()
self.abort = True
self.world.flush()
def listen(self):
self.log.info("Listening for clients on port %s" % str(self.config['port']))
while not self.abort:
client, addr = self.socket.accept()
#print addr
player = Prepare(client, addr, self.world, self)
t = threading.Thread(target=player.listen, args=())
t.start()