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Python World.populate方法代码示例

本文整理汇总了Python中world.World.populate方法的典型用法代码示例。如果您正苦于以下问题:Python World.populate方法的具体用法?Python World.populate怎么用?Python World.populate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在world.World的用法示例。


在下文中一共展示了World.populate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: simulate

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import populate [as 别名]
def simulate(n, T, graph, source_node, terminal_node):
  """Run an ant-colony optimization simulation"""

  # Instantiate the world
  world = World(graph, source_node = source_node, terminal_node = terminal_node)
  
  # Create the ants
  for i in range(n):
    world.populate(
      Ant(world, world.SOURCE_NODE)
    )

  # Make the ants move until convergence
  for t in range(T):
    for i in range(n):
      world.ants[i].move()
    world.advance()

  return world
开发者ID:ChadFulton,项目名称:simple-aco,代码行数:21,代码来源:simulate.py

示例2: __init__

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import populate [as 别名]
class Server:
	def __init__(self, log):
		self.socket = socket.socket()
		self.abort = False
		self.players = {}
		self.log = log
		self.config = Config(log).config
		self.EventManager = plugin.EventManager()
		self.PluginManager = plugin.PluginManager(self)
		self.PluginManager.load_plugins()
		#self.chat = Chat(self)
	def get_players(self):
		z = []
		for id in self.players:
			p = self.players[id]
			try:
				p.username
				z.append(p)
			except:
				pass
		return z
	def find_player(self, username):
		for pl in self.get_players():
			if pl.username == username:
				return pl
	def msg(self, msg):
		color_coded_msg = color_codes.replace_color_codes(msg)
		for l in self.get_players():
			l.packetSend.chat(u'%s' % color_coded_msg)
	def chat(self, player, message):
		message = self.EventManager.Chat_Message_Event(self, player, message)
		self.log.info('<%s> %s' % (player.username, message))
		self.msg('<%s> %s' % (player.username, message))
	def join(self, player):
		self.log.info('%s has joined the game' % player.username)
		self.EventManager.Player_Join_Event(self, player)
		for l in self.get_players():
			if l.username == player.username:
				continue
			l.packetSend.player_list_item(player.username, True, 0)
			l.packetSend.chat(color_codes.yellow + u'%s has joined the game' % (player.username))
	def part(self, player):
		self.log.info('%s has left the game' % player.username)
		for l in self.get_players():
			if l.username == player.username:
				continue
			l.packetSend.player_list_item(player.username, False, 0)
			l.packetSend.chat(color_codes.yellow + u'%s has left the game' % (player.username))
	def setup(self):
		self.socket.bind(('0.0.0.0', self.config['port']))
		self.socket.listen(5)
		
		self.world = World(self, self.config['world-path'])
		self.world.populate()
		t = threading.Thread(target=self.world.loop, args=())
		t.start()
	def close(self):
		for p in self.get_players():
			p.disconnect('Server going down')
		self.socket.close()
		self.abort = True
		self.world.flush()
	def listen(self):
		self.log.info("Listening for clients on port %s" % str(self.config['port']))
		while not self.abort:
			client, addr = self.socket.accept()
			#print addr
			player = Prepare(client, addr, self.world, self)
			t = threading.Thread(target=player.listen, args=())
			t.start()
开发者ID:NiccosSystem,项目名称:pymine2,代码行数:72,代码来源:server.py


注:本文中的world.World.populate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。