本文整理汇总了Python中world.World.loadStartArea方法的典型用法代码示例。如果您正苦于以下问题:Python World.loadStartArea方法的具体用法?Python World.loadStartArea怎么用?Python World.loadStartArea使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类world.World
的用法示例。
在下文中一共展示了World.loadStartArea方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Game
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import loadStartArea [as 别名]
class Game(object):
def __init__(self):
self.clock = pygame.time.Clock()
self.world = World()
self.world.setup(4, 3, 64)
self.player = Player()
self.world.addPlayer(self.player)
area = AreaTest(64, 64)
area2 = AreaTest2(64, 64)
area3 = AreaTest3(64, 64)
self.world.addArea(area)
self.world.addArea(area2)
self.world.addArea(area3)
self.world.loadStartArea(area)
self.keyPressed = None
def controls(self):
self.keyPressed = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == QUIT:
self.quitGame()
elif event.type == KEYDOWN:
if event.key == K_SPACE: #Action key
d = self.player.facingDirection
if not self.player.direction:
#return node that the player is facing towards
print self.player.mover.getNeighborNode(d)
def readObjectText(self):
pass
def pause(self):
pass
def quitGame(self):
'''Quit the game'''
exit()
def gameLoop(self):
while True:
dt = self.clock.tick(30) / 1000.0
self.controls()
self.world.update(dt, self.keyPressed)
self.world.render()
pygame.display.update()
示例2: World
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import loadStartArea [as 别名]
from areas import *
clock = pygame.time.Clock()
world = World()
world.setup(4, 3, 64)
player = Entity()
#player.setMoverMinDistance(world.tileSize)
world.addPlayer(player)
area = AreaTest(64, 64)
#area.divideIntoSubAreas(*world.screenSize)
area2 = AreaTest2(64, 64)
#area2.divideIntoSubAreas(*world.screenSize)
area3 = AreaTest3(64, 64)
world.addArea(area)
world.addArea(area2)
world.addArea(area3)
#for val in area.subAreas.keys():
# print area.subAreas[val].entityOffset
#world.loadNewArea(area)
world.loadStartArea(area, 1)
while True:
world.handleEvents()
dt = clock.tick(30) / 1000.0
world.update(dt)
world.render()
pygame.display.update()