本文整理汇总了Python中world.World.loadSimulation方法的典型用法代码示例。如果您正苦于以下问题:Python World.loadSimulation方法的具体用法?Python World.loadSimulation怎么用?Python World.loadSimulation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类world.World
的用法示例。
在下文中一共展示了World.loadSimulation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Test
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import loadSimulation [as 别名]
class Test(unittest.TestCase):
def setUp(self):
self.world = World(None)
self.world.start()
def testWorld(self):
self.world.loader.filename = 'ballformation.sim'
self.world.loadSimulation(True)
amount = len(self.world.objects)
first_item = self.world.objects.keys()[0]
self.world.deleteObject(first_item)
amount2 = len(self.world.objects)
self.assertEqual(amount-1, amount2)
self.world.addObject(AstronomicalObject(vector(0,0,0), vector(0,0,0),0,sphere(position=(0,0,0), make_trail=False),0), 'newObject')
self.assertEqual(len(self.world.objects), amount)
self.world.close()
scene.visible = 0
def testSimulation(self):
self.world.loader.filename = 'ballformation.sim'
self.world.loadSimulation(True)
self.world.startSimulation()
sleep(3)
self.world.stopSimulation()
示例2: ControlWindow
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import loadSimulation [as 别名]
class ControlWindow(QtGui.QWidget):
def __init__(self):
super(ControlWindow, self).__init__()
self.world = World(self)
self.simulation_on = False # used to set the simulation speed display to zero if False
self.add_object_window = None
self.selector = None
self.collision = False
self.collision_text = ''
self.initUI()
def initUI(self):
self.setGeometry(820, 30, 300, 0)
self.setWindowTitle('Control Window')
# create informational elements
self.statusbar = QtGui.QStatusBar(self)
self.statusbar.showMessage('Ready')
self.sim_speed_label = QtGui.QLabel('Simulation speed: ')
self.sim_speed_value = QtGui.QLabel('0 /s')
velocity_scale = QtGui.QLabel('Velocity scale')
acceleration_scale = QtGui.QLabel('Acceleration scale')
self.reference_label = QtGui.QLabel('Default')
# create control elements
# buttons
btn_start = QtGui.QPushButton('Start/Stop', self)
btn_load = QtGui.QPushButton('Load simulation', self)
btn_reload = QtGui.QPushButton('Reload simulation', self)
btn_clear = QtGui.QPushButton('Clear', self)
btn_camera = QtGui.QPushButton('Camera', self)
# sliders
velocity_vector_scale = QtGui.QSlider(QtCore.Qt.Horizontal, self)
acceleration_vector_scale = QtGui.QSlider(QtCore.Qt.Horizontal, self)
acceleration_vector_gain = QtGui.QSlider(QtCore.Qt.Horizontal, self) # sets the gain value for acceleration
acceleration_vector_gain.setMinimum(1)
acceleration_vector_gain.setMaximum(100000)
# add object window
self.add_object_window = AddObjectWindow(self.world)
# time step settings
timestep_label = QtGui.QLabel('Timestep:')
self.timestep_value_label = QtGui.QLabel('{}'.format(self.world.getTimeStep()))
timestep_set_button = QtGui.QPushButton('Set', self)
self.timestep_edit = QtGui.QLineEdit(self)
# checkboxes
self.chkbx_trails = QtGui.QCheckBox('Show trails', self)
self.chkbx_vectors = QtGui.QCheckBox('Show vectors', self)
# set timers
self.speedtimer = QtCore.QTimer() # updates the updates per second value
self.speedtimer.setInterval(1000)
self.speedtimer.start()
# set widget layout
grid = QtGui.QGridLayout()
grid.addWidget(btn_start, 0, 0)
grid.addWidget(btn_load, 0, 1)
grid.addWidget(btn_reload, 0, 2)
grid.addWidget(btn_clear, 0, 3)
grid.addWidget(self.sim_speed_label, 1, 0)
grid.addWidget(self.sim_speed_value, 1, 1)
grid.addWidget(timestep_label, 3,0)
grid.addWidget(self.timestep_value_label, 3, 1)
grid.addWidget(self.timestep_edit, 3, 2)
grid.addWidget(timestep_set_button, 3, 3)
grid.addWidget(self.chkbx_trails, 4,0)
grid.addWidget(btn_camera, 4, 2)
grid.addWidget(self.reference_label, 4, 3)
grid.addWidget(self.chkbx_vectors, 4, 1)
grid.addWidget(velocity_scale, 6,0)
grid.addWidget(velocity_vector_scale, 6,1)
grid.addWidget(acceleration_scale, 7, 0)
grid.addWidget(acceleration_vector_scale, 7, 1)
grid.addWidget(acceleration_vector_gain, 7, 2)
grid.addWidget(self.add_object_window,8,0,1,-1)
grid.addWidget(self.statusbar, 9,0,1,-1)
self.setLayout(grid)
# set button tooltips
btn_start.setToolTip('Start/pause simulation')
timestep_set_button.setToolTip('Set simulation timestep')
btn_clear.setToolTip('Clear all objects')
# connect controls
btn_load.clicked.connect(self.loadSimulation)
btn_reload.clicked.connect(self.reloadSimulation)
btn_start.clicked.connect(self.startStop)
btn_clear.clicked.connect(self.clearObjects)
#.........这里部分代码省略.........