本文整理汇总了Python中world.World.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python World.__init__方法的具体用法?Python World.__init__怎么用?Python World.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类world.World
的用法示例。
在下文中一共展示了World.__init__方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import __init__ [as 别名]
def __init__(self, world_map, multiplayer):
World.__init__(self, world_map, multiplayer)
self._create_sprites()
self.brick_energy()
self.set_bounds_energy()
self.set_dynamics_energy()
self._set_walls()
示例2: __init__
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import __init__ [as 别名]
def __init__ (self, scheduler, evthandler, sfc, player = None):
self.player = player
World.__init__(self, scheduler, evthandler)
evthandler.add_event_handlers({pg.JOYBUTTONDOWN: self._joycb})
evthandler.add_key_handlers([
(conf.KEYS_BACK, lambda *args: conf.GAME.quit_world(), eh.MODE_ONDOWN),
(conf.KEYS_QUIT, lambda *args: conf.GAME.quit_world(2), eh.MODE_ONDOWN)
])
self.graphics.add(gm.Graphic(sfc), gm.Colour((0, 0, 0, 180), ((0, 0), conf.RES), -1))
示例3: __init__
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import __init__ [as 别名]
def __init__(self, world_map, multiplayer):
self.player_sprites = {'1': None, '2': None}
self.enemy_sprites = set()
self.wall_rects = []
self.unbreakable_wall_rects = []
self.bullets = set()
self.game_over = False
World.__init__(self, world_map, multiplayer)
self._create_sprites()
self._set_walls()
self.update_aim_lines()
示例4: __init__
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import __init__ [as 别名]
def __init__( self, scheduler, evthandler ):
World.__init__( self, scheduler, evthandler )
self.num_joysticks = 0
#Create a background
self.graphics.add(gm.Graphic('background.png', layer = 1))
#Register event listeners
evthandler.add_key_handlers([
(conf.KEYS_NEXT, self._load_joysticks, eh.MODE_ONDOWN),
(conf.KEYS_BACK, lambda *args: conf.GAME.quit_world(), eh.MODE_ONDOWN)
])
evthandler.add_event_handlers( { pygame.JOYBUTTONDOWN: self._handle_joystick } )
示例5: __init__
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import __init__ [as 别名]
def __init__(self, game, config = None):
self.configfile = os.path.join("levels", "demo", "demo.lvl")
World.__init__(self, game, config)