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Python World.add_player方法代码示例

本文整理汇总了Python中world.World.add_player方法的典型用法代码示例。如果您正苦于以下问题:Python World.add_player方法的具体用法?Python World.add_player怎么用?Python World.add_player使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在world.World的用法示例。


在下文中一共展示了World.add_player方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_move_player

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_move_player():
    w = World()
    w.add_player("nobus")

    w.move_player("nobus", "left")

    p = w.get_player("nobus")
    d = p.get_direction()
    assert d == "left"
开发者ID:nobus,项目名称:multirog,代码行数:11,代码来源:test_world.py

示例2: test_get_players_from_location

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_get_players_from_location():
    w = World()
    w.add_player("nobus")
    w.add_player("bobus")
    w.add_player("popus")

    p = w.get_players_from_location()
    assert len(p) == 3

    w.del_player("bobus")
    p = w.get_players_from_location()
    assert len(p) == 2

    assert len(p[0]) == 3
    name = p[0][0]
    assert name == "nobus" or name == "popus"
开发者ID:nobus,项目名称:multirog,代码行数:18,代码来源:test_world.py

示例3: run_game

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
	def run_game(self):
		master_screen = pygame.display.set_mode(DISPLAY, FLAGS, DEPTH)
		pygame.display.set_caption("RM RPG")
		timer = pygame.time.Clock()

		#TEMP
		world = World()
		player = Player(world)
		world.add_player(player, 35, 20)
		#TEMP

		game_controls = WorldControls(player) # TODO: specify what kind of controls should be used at the start of the game and use a different constructor.
		control_manager = ControlManager(game_controls)
		main_screen = WorldScreen(control_manager, player) #TODO: specify type of screen
		screen_manager = ScreenManager(master_screen, main_screen, player)

		world.initialize_screen(screen_manager, main_screen)

		while 1:
			timer.tick(FRAMES) # make this value lower to make the game run slowly for testing. (use about 40-50 I think)
 			for e in pygame.event.get():
				screen_manager.process_event(e)
			screen_manager.update_current_screen()
			self.draw_screen(screen_manager)
			pygame.display.update()
			"""
			timer.tick(100)
			for e in pygame.event.get():
				if e.type == QUIT: raise SystemExit, "QUIT"
			screen.blit(player.image, (0, 0))
			pygame.display.update()
			"""
		"""GM.runGame (...) -> None

		Run the game using a pygame screen.

		Attributes:
		master_screen: the pygame screen onto which everything will be displayed
		during the game.
		"""

		"""
		start_dungeon, dungeon_name, master_screen = self.build_dungeon_and_screen() 
		world = World(start_dungeon) # TODO: implement world (contains all dungeons, along with other global data-- how to do this?)
		"""
		"""
开发者ID:brandr,项目名称:RM_RPG,代码行数:48,代码来源:gamemanager.py

示例4: initialize

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
 def initialize(self, data):
     print("initializing...")
     # put level info outside 'game_data' to allow for level selection in future menus
     data['level'] = 1
     w = World(data['SCREEN_SIZE'][0]*2, data['SCREEN_SIZE'][1], data['SCREEN_SIZE'], bg_color=(0, 255, 255)) 
     p = Player(100, 300, w)
     e = Enemy(10, 300, w)
     e2 = Enemy(300, 300, w)
     w.add_player(p) 
     w.add_enemy(e)
     w.add_collideable(e2)
     # w.set_focus(p)
     game= {}
     game['particles'] = pygame.sprite.Group()
     game['spawners'] = pygame.sprite.Group()
     game['world'] = w
     game['player'] = p
     data['game'] = game
     self.data = data
开发者ID:emelent,项目名称:pistol,代码行数:21,代码来源:game.py

示例5: test_del_player

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_del_player():
    n = "nobus"
    w = World()
    w.add_player(n)
    w.del_player(n)
    assert w.get_player(n) is None
开发者ID:nobus,项目名称:multirog,代码行数:8,代码来源:test_world.py

示例6: test_add_player

# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_add_player():
    n = "nobus"
    w = World()
    w.add_player(n)
    assert w.get_player(n) is not None
开发者ID:nobus,项目名称:multirog,代码行数:7,代码来源:test_world.py


注:本文中的world.World.add_player方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。