本文整理汇总了Python中world.World.add_player方法的典型用法代码示例。如果您正苦于以下问题:Python World.add_player方法的具体用法?Python World.add_player怎么用?Python World.add_player使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类world.World
的用法示例。
在下文中一共展示了World.add_player方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_move_player
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_move_player():
w = World()
w.add_player("nobus")
w.move_player("nobus", "left")
p = w.get_player("nobus")
d = p.get_direction()
assert d == "left"
示例2: test_get_players_from_location
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_get_players_from_location():
w = World()
w.add_player("nobus")
w.add_player("bobus")
w.add_player("popus")
p = w.get_players_from_location()
assert len(p) == 3
w.del_player("bobus")
p = w.get_players_from_location()
assert len(p) == 2
assert len(p[0]) == 3
name = p[0][0]
assert name == "nobus" or name == "popus"
示例3: run_game
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def run_game(self):
master_screen = pygame.display.set_mode(DISPLAY, FLAGS, DEPTH)
pygame.display.set_caption("RM RPG")
timer = pygame.time.Clock()
#TEMP
world = World()
player = Player(world)
world.add_player(player, 35, 20)
#TEMP
game_controls = WorldControls(player) # TODO: specify what kind of controls should be used at the start of the game and use a different constructor.
control_manager = ControlManager(game_controls)
main_screen = WorldScreen(control_manager, player) #TODO: specify type of screen
screen_manager = ScreenManager(master_screen, main_screen, player)
world.initialize_screen(screen_manager, main_screen)
while 1:
timer.tick(FRAMES) # make this value lower to make the game run slowly for testing. (use about 40-50 I think)
for e in pygame.event.get():
screen_manager.process_event(e)
screen_manager.update_current_screen()
self.draw_screen(screen_manager)
pygame.display.update()
"""
timer.tick(100)
for e in pygame.event.get():
if e.type == QUIT: raise SystemExit, "QUIT"
screen.blit(player.image, (0, 0))
pygame.display.update()
"""
"""GM.runGame (...) -> None
Run the game using a pygame screen.
Attributes:
master_screen: the pygame screen onto which everything will be displayed
during the game.
"""
"""
start_dungeon, dungeon_name, master_screen = self.build_dungeon_and_screen()
world = World(start_dungeon) # TODO: implement world (contains all dungeons, along with other global data-- how to do this?)
"""
"""
示例4: initialize
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def initialize(self, data):
print("initializing...")
# put level info outside 'game_data' to allow for level selection in future menus
data['level'] = 1
w = World(data['SCREEN_SIZE'][0]*2, data['SCREEN_SIZE'][1], data['SCREEN_SIZE'], bg_color=(0, 255, 255))
p = Player(100, 300, w)
e = Enemy(10, 300, w)
e2 = Enemy(300, 300, w)
w.add_player(p)
w.add_enemy(e)
w.add_collideable(e2)
# w.set_focus(p)
game= {}
game['particles'] = pygame.sprite.Group()
game['spawners'] = pygame.sprite.Group()
game['world'] = w
game['player'] = p
data['game'] = game
self.data = data
示例5: test_del_player
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_del_player():
n = "nobus"
w = World()
w.add_player(n)
w.del_player(n)
assert w.get_player(n) is None
示例6: test_add_player
# 需要导入模块: from world import World [as 别名]
# 或者: from world.World import add_player [as 别名]
def test_add_player():
n = "nobus"
w = World()
w.add_player(n)
assert w.get_player(n) is not None