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Python Weapon.get_name方法代码示例

本文整理汇总了Python中weapon.Weapon.get_name方法的典型用法代码示例。如果您正苦于以下问题:Python Weapon.get_name方法的具体用法?Python Weapon.get_name怎么用?Python Weapon.get_name使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在weapon.Weapon的用法示例。


在下文中一共展示了Weapon.get_name方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: WeaponTest

# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import get_name [as 别名]
class WeaponTest(unittest.TestCase):

    def setUp(self):
        self.weapon = Weapon("Spike", 200)

    def test_is_instance(self):
        self.assertTrue(isinstance(self.weapon, Weapon))

    def test_valid_members(self):
        self.assertEqual(self.weapon.name, "Spike")
        self.assertEqual(self.weapon.damage, 200)

    def test_str(self):
        expected = "{} with damage = {}"
        expected = expected.format(self.weapon.name, self.weapon.damage)
        self.assertEqual(str(self.weapon), expected)

    def test_get_functions(self):
        self.assertEqual(self.weapon.get_name(), "Spike")
        self.assertEqual(self.weapon.get_damage(), 200)

    def test_prepare_json(self):
        data = {
            "name": "Spike",
            "damage": 200
        }
        self.assertEqual(self.weapon.prepare_json(), data)
开发者ID:stilyantanev,项目名称:Dungeons-And-Pythons,代码行数:29,代码来源:weapon_test.py

示例2: WeaponTest

# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import get_name [as 别名]
class WeaponTest(unittest.TestCase):
    def setUp(self):
        self.weapon = Weapon("gun", 40)

    def test_damage(self):
        self.assertEqual(self.weapon.get_damage(), 40)

    def test_name(self):
        self.assertEqual(self.weapon.get_name(), 'gun')
开发者ID:petrunka,项目名称:dungeons-pythons,代码行数:11,代码来源:weapontest.py

示例3: HeroTest

# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import get_name [as 别名]
class HeroTest(unittest.TestCase):

    def setUp(self):
        self.hero = Hero(name="Bron",
                         title="Dragonslayer",
                         health=100, mana=100,
                         mana_regeneration_rate=2)
        self.weapon = Weapon(name="The Axe of Destiny", damage=20)
        self.spell = Spell(name="Fireball",
                           damage=30,
                           mana_cost=50,
                           cast_range=2)

    def test_exists_class(self):
        self.assertTrue(isinstance(self.hero, Hero))

    def test_hero_known_as(self):
        self.assertTrue(self.hero.known_as(), "Bron the DragonSlayer")

    def test_hero_is_alive(self):
        self.assertTrue(self.hero.is_alive(), True)

    def test_is_hero_not_alive(self):
        self.hero.reduce_health(100)
        self.assertFalse(self.hero.is_alive())

    def test_hero_can_cast(self):
        self.assertTrue(self.hero.can_cast(), True)

    def test_hero_can_cast_false(self):
        self.hero.reduce_mana(100)
        self.assertFalse(self.hero.can_cast())

    def test_mana_regeneration_rate(self):
        self.assertEqual(self.hero.mana_regeneration_rate(), 2)

    def test_hero_take_damage(self):
        damage_points = 20
        self.hero.take_damage(damage_points)
        self.assertEqual(self.hero.get_health(), 80)

    def test_hero_take_healing(self):
        healing_points = 20
        damage_points = 90
        self.hero.take_damage(damage_points)
        self.hero.take_healing(healing_points)
        self.assertTrue(self.hero.get_health(), 30)

    def test_hero_take_mana(self):
        damage_points = 50
        mana_points = 40
        new_mana_points = 20
        self.hero.take_damage(damage_points)
        self.hero.reduce_mana(mana_points)
        self.assertTrue(self.hero.take_mana(new_mana_points), 80)

    def test_hero_weapon(self):
        weapon_equipment = []
        weapon_equipment.append(self.weapon)
        self.assertEqual(weapon_equipment[0], self.weapon)

    def test_hero_can_equip_with_weapon(self):
        self.hero.equip(self.weapon)
        self.assertEqual(str(self.hero.weapon_equipment[0]),
                         self.weapon.get_name())

    def test_hero_spell(self):
        learned_spell = []
        learned_spell.append(self.spell)
        self.assertEqual(learned_spell[0], self.spell)

    def test_hero_can_learn_new_spell(self):
        self.hero.learn(self.spell)
        self.assertEqual(str(self.hero.learned_spell[0]),
                         self.spell.get_name())

    def test_hero_attack_with_spell(self):
        self.hero.learn(self.spell)
        self.assertEqual(self.hero.attack(by="spell"),
                         self.spell.get_damage())

    def test_hero_attack_with_weapon(self):
        self.hero.equip(self.weapon)
        self.assertEqual(self.hero.attack(by="weapon"),
                         self.weapon.get_damage())
开发者ID:stoianivanov,项目名称:TheBestGameEver,代码行数:87,代码来源:tddHero.py


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