本文整理汇总了Python中weapon.Weapon.attk方法的典型用法代码示例。如果您正苦于以下问题:Python Weapon.attk方法的具体用法?Python Weapon.attk怎么用?Python Weapon.attk使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类weapon.Weapon
的用法示例。
在下文中一共展示了Weapon.attk方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: swingSword
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import attk [as 别名]
def swingSword(self, evt):
if evt.key == pygame.K_w:
sword = Weapon('up',self.player.rect.centerx,
self.player.rect.centery-50,'swadia',40)
sword.attk(0,1)
self.sword_count = 5
self.sword_list.add(sword)
elif evt.key == pygame.K_a:
sword = Weapon('left',self.player.rect.centerx-55,
self.player.rect.centery,'swadia',40)
sword.attk(-1,0)
self.sword_count = 5
self.sword_list.add(sword)
elif evt.key == pygame.K_s:
sword = Weapon('down',self.player.rect.centerx,
self.player.rect.centery+6,'swadia',40)
sword.attk(0,-1)
self.sword_count = 5
self.sword_list.add(sword)
elif evt.key == pygame.K_d:
sword = Weapon('right',self.player.rect.centerx+6,
self.player.rect.centery,'swadia',40)
sword.attk(1,0)
self.sword_count = 5
self.sword_list.add(sword)
示例2: weaponAttack
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import attk [as 别名]
def weaponAttack(self, evt, rect, nme, spd):
if evt.key == pygame.K_w:
weapon = Weapon('up',rect.centerx,rect.centery-10,nme,spd)
weapon.attk(0,1)
self.weapon_list.add(weapon)
elif evt.key == pygame.K_a:
weapon = Weapon('left',rect.centerx-10,rect.centery,nme,spd)
weapon.attk(-1,0)
self.weapon_list.add(weapon)
elif evt.key == pygame.K_s:
weapon = Weapon('down',rect.centerx,rect.centery,nme,spd)
weapon.attk(0,-1)
self.weapon_list.add(weapon)
elif evt.key == pygame.K_d:
weapon = Weapon('right',rect.centerx,rect.centery,nme,spd)
weapon.attk(1,0)
self.weapon_list.add(weapon)