本文整理汇总了Python中weapon.Weapon.get_damage方法的典型用法代码示例。如果您正苦于以下问题:Python Weapon.get_damage方法的具体用法?Python Weapon.get_damage怎么用?Python Weapon.get_damage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类weapon.Weapon
的用法示例。
在下文中一共展示了Weapon.get_damage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: WeaponTest
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import get_damage [as 别名]
class WeaponTest(unittest.TestCase):
def setUp(self):
self.weapon = Weapon("Spike", 200)
def test_is_instance(self):
self.assertTrue(isinstance(self.weapon, Weapon))
def test_valid_members(self):
self.assertEqual(self.weapon.name, "Spike")
self.assertEqual(self.weapon.damage, 200)
def test_str(self):
expected = "{} with damage = {}"
expected = expected.format(self.weapon.name, self.weapon.damage)
self.assertEqual(str(self.weapon), expected)
def test_get_functions(self):
self.assertEqual(self.weapon.get_name(), "Spike")
self.assertEqual(self.weapon.get_damage(), 200)
def test_prepare_json(self):
data = {
"name": "Spike",
"damage": 200
}
self.assertEqual(self.weapon.prepare_json(), data)
示例2: WeaponTest
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import get_damage [as 别名]
class WeaponTest(unittest.TestCase):
def setUp(self):
self.weapon = Weapon("gun", 40)
def test_damage(self):
self.assertEqual(self.weapon.get_damage(), 40)
def test_name(self):
self.assertEqual(self.weapon.get_name(), 'gun')
示例3: HeroTest
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import get_damage [as 别名]
class HeroTest(unittest.TestCase):
def setUp(self):
self.hero = Hero(name="Bron",
title="Dragonslayer",
health=100, mana=100,
mana_regeneration_rate=2)
self.weapon = Weapon(name="The Axe of Destiny", damage=20)
self.spell = Spell(name="Fireball",
damage=30,
mana_cost=50,
cast_range=2)
def test_exists_class(self):
self.assertTrue(isinstance(self.hero, Hero))
def test_hero_known_as(self):
self.assertTrue(self.hero.known_as(), "Bron the DragonSlayer")
def test_hero_is_alive(self):
self.assertTrue(self.hero.is_alive(), True)
def test_is_hero_not_alive(self):
self.hero.reduce_health(100)
self.assertFalse(self.hero.is_alive())
def test_hero_can_cast(self):
self.assertTrue(self.hero.can_cast(), True)
def test_hero_can_cast_false(self):
self.hero.reduce_mana(100)
self.assertFalse(self.hero.can_cast())
def test_mana_regeneration_rate(self):
self.assertEqual(self.hero.mana_regeneration_rate(), 2)
def test_hero_take_damage(self):
damage_points = 20
self.hero.take_damage(damage_points)
self.assertEqual(self.hero.get_health(), 80)
def test_hero_take_healing(self):
healing_points = 20
damage_points = 90
self.hero.take_damage(damage_points)
self.hero.take_healing(healing_points)
self.assertTrue(self.hero.get_health(), 30)
def test_hero_take_mana(self):
damage_points = 50
mana_points = 40
new_mana_points = 20
self.hero.take_damage(damage_points)
self.hero.reduce_mana(mana_points)
self.assertTrue(self.hero.take_mana(new_mana_points), 80)
def test_hero_weapon(self):
weapon_equipment = []
weapon_equipment.append(self.weapon)
self.assertEqual(weapon_equipment[0], self.weapon)
def test_hero_can_equip_with_weapon(self):
self.hero.equip(self.weapon)
self.assertEqual(str(self.hero.weapon_equipment[0]),
self.weapon.get_name())
def test_hero_spell(self):
learned_spell = []
learned_spell.append(self.spell)
self.assertEqual(learned_spell[0], self.spell)
def test_hero_can_learn_new_spell(self):
self.hero.learn(self.spell)
self.assertEqual(str(self.hero.learned_spell[0]),
self.spell.get_name())
def test_hero_attack_with_spell(self):
self.hero.learn(self.spell)
self.assertEqual(self.hero.attack(by="spell"),
self.spell.get_damage())
def test_hero_attack_with_weapon(self):
self.hero.equip(self.weapon)
self.assertEqual(self.hero.attack(by="weapon"),
self.weapon.get_damage())