本文整理汇总了Python中weapon.Weapon.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Weapon.__init__方法的具体用法?Python Weapon.__init__怎么用?Python Weapon.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类weapon.Weapon
的用法示例。
在下文中一共展示了Weapon.__init__方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import __init__ [as 别名]
def __init__(self, pos = (0,0), **images) :
Projectile.__init__ (self, pos, **images)
Weapon.__init__ (self, pos, **images)
self._has_been_launched = False
self.set_knockback_factor (5)
self._damage = 5
self._name = "Bomb"
示例2: __init__
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import __init__ [as 别名]
def __init__(self):
Weapon.__init__(self)
self.enhancement = 2
self.damageDie = 'd8'
self.numDie = 0
self.extraCrit = '2d6'
self.weaponType = 'implement'
self.keywords = ['implement',]
示例3: __init__
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import __init__ [as 别名]
def __init__(self, pos = (0,0), **images) :
Weapon.__init__ (self, pos,**images)
self._firing_velocity = 20
self._magazine = []
self._cooldown = 30
self._name = "Firearm"
#used for timing
self._cooldown_frames_left = 0
示例4: __init__
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import __init__ [as 别名]
def __init__(self):
Weapon.__init__(self)
self.enhancement = 2
self.damageDie = "d4"
self.numDie = 1
self.critDamage = ""
self.damageType = "str"
self.weaponType = "dagger"
self.keywords = ["dagger", "lightBlade"]
self.extraCrit = "2d6"
示例5: __init__
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import __init__ [as 别名]
def __init__(self, *args):
Weapon.__init__(self,*args)
self.cooldown = 0
示例6: __init__
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import __init__ [as 别名]
def __init__(self, name, damage, mana_cost, cast_range):
Weapon.__init__(self, name, damage)
self.__mana_cost = mana_cost
self.__cast_range = cast_range
示例7: __init__
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import __init__ [as 别名]
def __init__(self,owner):
self.damage = 30
self.shooting = False
Weapon.__init__(self,owner)
self.sound = cocos.audio.pygame.mixer.Sound('sounds/shoot.wav')
self.channel = cocos.audio.pygame.mixer.find_channel()