本文整理汇总了Python中weapon.Weapon.critical_hit方法的典型用法代码示例。如果您正苦于以下问题:Python Weapon.critical_hit方法的具体用法?Python Weapon.critical_hit怎么用?Python Weapon.critical_hit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类weapon.Weapon
的用法示例。
在下文中一共展示了Weapon.critical_hit方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestWeapon
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class TestWeapon(unittest.TestCase):
def setUp(self):
self.sword = Weapon('Sword', 15, 0.4)
def test_init_weapon(self):
self.assertEqual(self.sword.type, 'Sword')
self.assertEqual(self.sword.damage, 15)
self.assertEqual(self.sword.critical_strike_percent, 0.4)
def test_critical_hit(self):
critical_hit_used = False
critical_hit_not_used = False
while True:
if self.sword.critical_hit():
critical_hit_used = True
return
while True:
if not self.sword.critical_hit():
critical_hit_not_used = True
return
self.assertTrue(critical_hit_used)
self.assertFalse(critical_hit_not_used)
def test_critical_raises_error(self):
with self.assertRaises(ValueError):
axe = Weapon('Axe', 25, 2)
示例2: test_weapon_critical_hit
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
def test_weapon_critical_hit(self):
new_weapon = Weapon("alwayscrit", 10, 1)
for i in range(0, 10):
iscrit = new_weapon.critical_hit()
if not iscrit:
break
self.assertTrue(iscrit)
示例3: test_critical_hit
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
def test_critical_hit(self):
weapon = Weapon("axe", 10, 0.5)
results = []
for x in range(1000):
results.append(weapon.critical_hit())
self.assertTrue(True in results)
self.assertTrue(False in results)
示例4: TestWeapon
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class TestWeapon(unittest.TestCase):
def setUp(self):
self.axe = Weapon("Mighty Axe", 25, 0.2)
def test_weapon_init(self):
self.assertEqual(self.axe.type, "Mighty Axe")
self.assertEqual(self.axe.damage, 25)
self.assertEqual(self.axe.critical_strike_percent, 0.2)
def test_value_error(self):
with self.assertRaises(ValueError):
Weapon("Mighty Axe", 25, 2)
def test_critical_hit(self):
has_been_true = False
has_been_false = False
for i in range(1000):
if self.axe.critical_hit():
has_been_true = True
else:
has_been_false = True
self.assertTrue(has_been_true)
self.assertTrue(has_been_false)
示例5: test_critical_hit_true_and_false
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
def test_critical_hit_true_and_false(self):
new_weapon = Weapon("Mighty Axe", 25, 0.2)
results = []
for i in range(10):
results.append(new_weapon.critical_hit())
self.assertIn(True, results)
self.assertIn(False, results)
示例6: test_weapon_no_crit
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
def test_weapon_no_crit(self):
new_weapon = Weapon("alwayscrit", 10, 0)
for i in range(0, 1000):
iscrit = new_weapon.critical_hit()
if iscrit:
break
self.assertFalse(iscrit)
示例7: test_weapon_critical
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
def test_weapon_critical(self):
new_weapon = Weapon("Ico", 100, 0.2)
self.assertEqual(new_weapon.name, "Ico")
self.assertEqual(new_weapon.damage, 100)
self.assertEqual(new_weapon.critical_strike_percent, 0.2)
weapontests = []
for n in range(1, 11):
weapontests.append(new_weapon.critical_hit())
self.assertIn(200, weapontests)
self.assertIn(False, weapontests)
示例8: TestWeapon
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class TestWeapon(unittest.TestCase):
def setUp(self):
self.axe = Weapon("axe", 12, 1)
def test_init(self):
self.assertEqual("axe", self.axe.type)
self.assertEqual(12, self.axe.damage)
self.assertEqual(1, self.axe.critical_strike_percent)
def test_critical_hit_one(self):
self.axe.critical_strike_percent = 1
self.assertFalse(self.axe.critical_hit())
def test_critical_hit_two(self):
self.axe.critical_strike_percent = 2
self.assertTrue(self.axe.critical_hit())
def test_critical_hit_other(self):
self.axe.critical_strike_percent = 13
self.assertFalse(self.axe.critical_hit())
示例9: test_critical_hit
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
def test_critical_hit(self):
test_weapon = Weapon("axe", 20, 0.2)
is_False = False
is_True = False
for i in range(100):
if test_weapon.critical_hit():
is_True = True
else:
is_False = True
self.assertTrue(is_True)
self.assertTrue(is_False)
示例10: WeaponTests
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class WeaponTests(unittest.TestCase):
def setUp(self):
self.the_weapon = Weapon("Mighty Axe", 25, 0.2)
def test_weapon_init(self):
self.assertEqual("Mighty Axe", self.the_weapon.type)
self.assertEqual(25, self.the_weapon.damage)
self.assertEqual(0.2, self.the_weapon.critical_strike_percent)
def test_value_error(self):
with self.assertRaises(ValueError):
Weapon("", 25, 20)
def test_critical_hit(self):
true = False
false = True
for i in range(0, 1000):
true = true or self.the_weapon.critical_hit()
false = false and self.the_weapon.critical_hit()
self.assertFalse(false)
self.assertTrue(true)
示例11: TestWeapon
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class TestWeapon(unittest.TestCase):
def setUp(self):
self.axe = Weapon("Axe", 10, 0.2)
def test_attributes(self):
self.assertEqual("Axe", self.axe.type)
self.assertEqual(10, self.axe.damage)
self.assertEqual(0.2, self.axe.critical_strike_percent)
def test_critical_hit_never(self):
self.axe.critical_strike_percent = 0
damage_values = []
for x in range(1, 10000):
current_damage = self.axe.critical_hit()
damage_values.append(current_damage)
self.assertFalse(20 in damage_values)
def test_critical_hit_always(self):
self.axe.critical_strike_percent = 1
damage_values = []
for x in range(1, 10000):
current_damage = self.axe.critical_hit()
damage_values.append(current_damage)
self.assertFalse(10 in damage_values)
def test_critical_hit_sometimes(self):
self.axe.critical_strike_percent = 1
damage_values = []
for x in range(1, 10000):
current_damage = self.axe.critical_hit()
damage_values.append(current_damage)
self.assertFalse(10 in damage_values)
示例12: WeaponTest
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class WeaponTest (unittest.TestCase):
def setUp(self):
self.weapon = Weapon("Mighty Axe", 25, 0.2)
def test_weapon_init(self):
self.assertEqual(self.weapon.type, "Mighty Axe")
self.assertEqual(self.weapon.damage, 25)
self.assertEqual(self.weapon.critical_strike_percent, 0.2)
def test_critical_hit(self):
self.assertTrue(self.weapon.critical_hit())
示例13: TestWeapon
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class TestWeapon(unittest.TestCase):
def setUp(self):
self.bow = Weapon("Mighty Bow", 13, 0.17)
def test_init(self):
self.assertEqual(self.bow.name, "Mighty Bow")
self.assertEqual(self.bow.damage, 13)
self.assertEqual(self.bow.critical_strike_percent, 0.17)
def test_if_critical_hit(self):
crits = []
for i in range(100):
crits.append(self.bow.critical_hit())
self.assertTrue(True in crits)
示例14: WeaponTest
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class WeaponTest(unittest.TestCase):
def setUp(self):
self.default_weapon = Weapon('Mighty Axe', 25, 0.2)
def test_init_weapon(self):
self.assertEqual(self.default_weapon.type, 'Mighty Axe')
self.assertEqual(self.default_weapon.damage, 25)
self.assertEqual(self.default_weapon.critical_strike_percent, 0.2)
def test_critical_hit(self):
results = []
for x in range(1000):
results.append(self.default_weapon.critical_hit())
self.assertTrue(True in results)
self.assertTrue(False in results)
示例15: WeaponTest
# 需要导入模块: from weapon import Weapon [as 别名]
# 或者: from weapon.Weapon import critical_hit [as 别名]
class WeaponTest(unittest.TestCase):
def setUp(self):
self.destroyer_weapon = Weapon('Destroyer Axe', 30, 0.7)
def test_init_weapon(self):
self.assertEqual(self.destroyer_weapon.type, 'Destroyer Axe')
self.assertEqual(self.destroyer_weapon.damage, 30)
self.assertEqual(self.destroyer_weapon.critical_strike_percent, 0.7)
def test_critical_hit(self):
result = []
for x in range(1000):
result.append(self.destroyer_weapon.critical_hit())
self.assertIn(True, result)
self.assertIn(False, result)