本文整理汇总了Python中toontown.parties.DistributedPartyActivity.DistributedPartyActivity.unload方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivity.unload方法的具体用法?Python DistributedPartyActivity.unload怎么用?Python DistributedPartyActivity.unload使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.parties.DistributedPartyActivity.DistributedPartyActivity
的用法示例。
在下文中一共展示了DistributedPartyActivity.unload方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: unload
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import unload [as 别名]
def unload(self):
DistributedPartyCatchActivity.notify.debug('unload')
self.finishAllDropIntervals()
self.destroyOrthoWalk()
DistributedPartyActivity.unload(self)
self.stopDropTask()
del self.activityFSM
del self.__textGen
for avId in self.toonSDs.keys():
if self.toonSDs.has_key(avId):
toonSD = self.toonSDs[avId]
toonSD.unload()
del self.toonSDs
self.treesAndFence.removeNode()
del self.treesAndFence
self.dropShadow.removeNode()
del self.dropShadow
base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
for model in self.dropObjModels.values():
model.removeNode()
del self.dropObjModels
del self.sndGoodCatch
del self.sndOof
del self.sndAnvilLand
del self.sndPerfect
示例2: unload
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import unload [as 别名]
def unload(self):
self.notify.debug('unload')
DistributedPartyActivity.unload(self)
if self.shadowNode is not None:
self.shadowNode.removeNode()
del self.shadowNode
if self.splash is not None:
self.splash.destroy()
del self.splash
if self.dustCloud is not None:
self.dustCloud.destroy()
del self.dustCloud
del self.sndHitHouse
del self.sndHitGround
del self.sndHitWater
del self.sndBounce1
del self.sndBounce2
del self.sndBounce3
if self.localFlyingToon:
self.__resetToon(self.localFlyingToon)
self.localFlyingToon.loop('neutral')
self.localFlyingToon.setPlayRate(1.0, 'run')
self.localFlyingToon = None
self.ignoreAll()
return
示例3: unload
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import unload [as 别名]
def unload(self):
DistributedPartyTrampolineActivity.notify.debug('unload')
if self.hopOnAnim and self.hopOnAnim.isPlaying():
self.hopOnAnim.finish()
if self.hopOffAnim and self.hopOffAnim.isPlaying():
self.hopOffAnim.finish()
if self.beginRoundInterval and self.beginRoundInterval.isPlaying():
self.beginRoundInterval.finish()
if self.flashTextInterval and self.flashTextInterval.isPlaying():
self.flashTextInterval.finish()
if self.heightTextInterval and self.heightTextInterval.isPlaying():
self.heightTextInterval.finish()
self.timer.stop()
DistributedPartyActivity.unload(self)
taskMgr.remove(self.uniqueName('TrampolineActivity.updateTask'))
taskMgr.remove(self.uniqueName('TrampolineActivity.remoteUpdateTask'))
self.ignoreAll()
del self.heightTextInterval
del self.beginRoundInterval
del self.hopOnAnim
del self.hopOffAnim
del self.flashTextInterval
if hasattr(self, 'beanAnims'):
self.cleanupJellyBeans()
self.quitEarlyButton.destroy()
del self.quitEarlyButton
del self.gui
del self.activityFSM
del self.animFSM
return
示例4: unload
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import unload [as 别名]
def unload(self):
DistributedPartyActivity.unload(self)
self.activityFSM.request('Disabled')
if self.localToonDanceSequence is not None:
self.localToonDanceSequence.finish()
if self.localToonDancing:
self.__localStopDancing()
self.ignoreAll()
if self.discoBallSequence is not None:
self.discoBallSequence.finish()
if self.danceFloorSequence is not None:
self.danceFloorSequence.finish()
del self.danceFloorSequence
del self.discoBallSequence
del self.localToonDanceSequence
if self.danceFloor is not None:
self.danceFloor.removeNode()
self.danceFloor = None
self.__destroyOrthoWalk()
for toonId in self.dancingToonFSMs.keys():
self.dancingToonFSMs[toonId].destroy()
del self.dancingToonFSMs[toonId]
del self.dancingToonFSMs
del self.cameraParallel
del self.currentCameraMode
if self.keyCodes is not None:
self.keyCodes.destroy()
del self.keyCodes
del self.activityFSM
del self.gui
del self.localPatternsMatched
return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:35,代码来源:DistributedPartyDanceActivityBase.py
示例5: unload
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import unload [as 别名]
def unload(self):
DistributedPartyActivity.unload(self)
self.gui.unload()
if self.music is not None:
self.music.stop()
self.jukebox.stop()
self.jukebox.delete()
self.jukebox = None
self.ignoreAll()
示例6: unload
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import unload [as 别名]
def unload(self):
DistributedPartyActivity.unload(self)
del self.activityFSM
self.teamActivityGui.unload()
del self.teamActivityGui
if hasattr(self, 'toonIds'):
del self.toonIds
del self.isLocalToonPlaying
del self.localToonTeam
del self.advantage
del self.waitToStartTimestamp