本文整理汇总了Python中toontown.parties.DistributedPartyActivity.DistributedPartyActivity.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivity.__init__方法的具体用法?Python DistributedPartyActivity.__init__怎么用?Python DistributedPartyActivity.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.parties.DistributedPartyActivity.DistributedPartyActivity
的用法示例。
在下文中一共展示了DistributedPartyActivity.__init__方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import __init__ [as 别名]
def __init__(self, cr):
DistributedPartyActivity.__init__(
self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True
)
self.setUsesSmoothing()
self.setUsesLookAround()
self._sNumGen = SerialNumGen()
示例2: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import __init__ [as 别名]
def __init__(self, cr, actId, phaseToMusicData):
DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous)
self.phaseToMusicData = phaseToMusicData
self.jukebox = None
self.gui = None
self.tunes = []
self.music = None
self.currentSongData = None
self.localQueuedSongInfo = None
self.localQueuedSongListItem = None
示例3: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import __init__ [as 别名]
def __init__(self, cr, doJellyBeans = True, doTricks = False, texture = None):
DistributedPartyTrampolineActivity.notify.debug('__init__')
DistributedPartyActivity.__init__(self, cr, PartyGlobals.ActivityIds.PartyTrampoline, PartyGlobals.ActivityTypes.GuestInitiated, wantLever=False, wantRewardGui=True)
self.doJellyBeans = doJellyBeans
self.doTricks = doTricks
self.texture = texture
self.toon = None
self.trampHeight = 3.6
self.trampK = 400.0
self.normalTrampB = 2.5
self.leavingTrampB = 8.0
self.trampB = self.normalTrampB
self.g = -32.0
self.jumpBoost = 330.0
self.beginningBoost = 500.0
self.beginningBoostThreshold = self.trampHeight + 1.5
self.earlyJumpThreshold = 75.0
self.boingThreshold = 300.0
self.turnFactor = 120.0
self.stepDT = 0.001
self.targetCameraPos = Point3(0.0, 40.0, 10.0)
self.cameraSpeed = 2.0
self.hopOffPos = Point3(16.0, 0.0, 0.0)
self.indicatorFactor = 0.0095
self.dropShadowCutoff = 15.0
self.minHeightForText = 15.0
self.heightTextOffset = -0.065
self.beanOffset = 0.5
self.guiBeanOffset = -0.02
self.jumpTextShown = False
self.toonJumped = False
self.turnLeft = False
self.turnRight = False
self.leavingTrampoline = False
self.toonVelocity = 0.0
self.topHeight = 0.0
self.lastPeak = 0.0
self.beginRoundInterval = None
self.hopOnAnim = None
self.hopOffAnim = None
self.flashTextInterval = None
self.numJellyBeans = PartyGlobals.TrampolineNumJellyBeans
self.jellyBeanBonus = PartyGlobals.TrampolineJellyBeanBonus
self.jellyBeanStartHeight = 20.0
self.jellyBeanStopHeight = 90.0
self.jellyBeanColors = [VBase4(1.0, 0.5, 0.5, 1.0),
VBase4(0.5, 1.0, 0.5, 1.0),
VBase4(0.5, 1.0, 1.0, 1.0),
VBase4(1.0, 1.0, 0.4, 1.0),
VBase4(0.4, 0.4, 1.0, 1.0),
VBase4(1.0, 0.5, 1.0, 1.0)]
delta = (self.jellyBeanStopHeight - self.jellyBeanStartHeight) / (self.numJellyBeans - 1)
self.jellyBeanPositions = [ self.jellyBeanStartHeight + n * delta for n in xrange(self.numJellyBeans) ]
self.doSimulateStep = False
return
示例4: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import __init__ [as 别名]
def __init__(self, cr, activityId, startDelay = PartyGlobals.TeamActivityStartDelay, balanceTeams = False):
DistributedPartyActivity.__init__(self, cr, activityId, PartyGlobals.ActivityTypes.GuestInitiated, wantRewardGui=True)
self.notify.debug('__init__')
self.toonIds = ([], [])
self.isLocalToonPlaying = False
self.localToonTeam = None
self.advantage = 1.0
self.waitToStartTimestamp = None
self._maxPlayersPerTeam = 0
self._minPlayersPerTeam = 0
self._duration = 0
self._startDelay = config.GetFloat('party-team-activity-start-delay', startDelay)
self._willBalanceTeams = False # balanceTeams
self._currentStatus = ''
示例5: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import __init__ [as 别名]
def __init__(self, cr, actId, dancePatternToAnims, model = 'phase_13/models/parties/danceFloor'):
DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous)
self.model = model
self.danceFloor = None
self.localToonDancing = False
self.keyCodes = None
self.gui = None
self.currentCameraMode = None
self.orthoWalk = None
self.cameraParallel = None
self.localToonDanceSequence = None
self.localPatternsMatched = []
self.dancePatternToAnims = dancePatternToAnims
self.dancingToonFSMs = {}
示例6: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import __init__ [as 别名]
def __init__(self, cr):
DistributedPartyActivity.__init__(
self, cr, ActivityIds.PartyCannon, ActivityTypes.Continuous, wantRewardGui=True
)
self.gui = None
self.firingCannon = None
self.shadowNode = None
self.partyDoId = None
self.splash = None
self.dustCloud = None
self.lastWakeTime = 0
self.localFlyingDropShadow = None
self.localFlyingToon = None
self.localFlyingToonId = 0
self._lastBroadcastTime = -self.BroadcastPeriod
self._dirtyNewVel = None
self.hitBumper = 0
self.hitCloud = 0
self.lastPos = Vec3(0, 0, 0)
self.lastVel = Vec3(0, 0, 0)
self.vel = Vec3(0, 0, 0)
self.landingPos = Vec3(0, 0, 0)
self.t = 0
self.lastT = 0
self.deltaT = 0
self._lastCloudHit = None
self.cameraPos = Vec3(0, -15.0, -25.0)
self.cameraSpeed = 5.0
self.camNode = None
self.flyingToonOffsetRotation = 0
self.flyingToonOffsetAngle = 0
self.flyingToonOffsetX = 0
self.flyingToonOffsetY = 0
self.flyingToonCloudsHit = 0
self.initialFlyVel = 0
self._localPlayedBefore = False
self.hitTrack = None
self.cTrav = None
self.flyColNode = None
self.flyColNodePath = None
self._flyingCollisionTaskName = None
return