本文整理汇总了Python中toontown.parties.DistributedPartyActivity.DistributedPartyActivity类的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivity类的具体用法?Python DistributedPartyActivity怎么用?Python DistributedPartyActivity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DistributedPartyActivity类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: joinRequestDenied
def joinRequestDenied(self, reason):
DistributedPartyActivity.joinRequestDenied(self, reason)
self.notify.debug('joinRequestDenied')
if reason == PartyGlobals.DenialReasons.Full:
self.showMessage(TTLocalizer.PartyTeamActivityTeamFull)
elif reason == PartyGlobals.DenialReasons.Default:
self.showMessage(TTLocalizer.PartyTeamActivityJoinDenied % self.getTitle())
示例2: unload
def unload(self):
DistributedPartyTrampolineActivity.notify.debug('unload')
if self.hopOnAnim and self.hopOnAnim.isPlaying():
self.hopOnAnim.finish()
if self.hopOffAnim and self.hopOffAnim.isPlaying():
self.hopOffAnim.finish()
if self.beginRoundInterval and self.beginRoundInterval.isPlaying():
self.beginRoundInterval.finish()
if self.flashTextInterval and self.flashTextInterval.isPlaying():
self.flashTextInterval.finish()
if self.heightTextInterval and self.heightTextInterval.isPlaying():
self.heightTextInterval.finish()
self.timer.stop()
DistributedPartyActivity.unload(self)
taskMgr.remove(self.uniqueName('TrampolineActivity.updateTask'))
taskMgr.remove(self.uniqueName('TrampolineActivity.remoteUpdateTask'))
self.ignoreAll()
del self.heightTextInterval
del self.beginRoundInterval
del self.hopOnAnim
del self.hopOffAnim
del self.flashTextInterval
if hasattr(self, 'beanAnims'):
self.cleanupJellyBeans()
self.quitEarlyButton.destroy()
del self.quitEarlyButton
del self.gui
del self.activityFSM
del self.animFSM
return
示例3: __init__
def __init__(self, cr):
DistributedPartyActivity.__init__(
self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True
)
self.setUsesSmoothing()
self.setUsesLookAround()
self._sNumGen = SerialNumGen()
示例4: generate
def generate(self):
DistributedPartyActivity.generate(self)
self._doneCannons = False
self._avId2trajectoryInfo = {}
self._remoteToonFlyTaskName = 'remoteToonFlyTask-%s' % self.doId
taskMgr.add(self._remoteToonFlyTask, self._remoteToonFlyTaskName, priority=45)
self.d_cloudsColorRequest()
示例5: unload
def unload(self):
DistributedPartyActivity.unload(self)
self.activityFSM.request('Disabled')
if self.localToonDanceSequence is not None:
self.localToonDanceSequence.finish()
if self.localToonDancing:
self.__localStopDancing()
self.ignoreAll()
if self.discoBallSequence is not None:
self.discoBallSequence.finish()
if self.danceFloorSequence is not None:
self.danceFloorSequence.finish()
del self.danceFloorSequence
del self.discoBallSequence
del self.localToonDanceSequence
if self.danceFloor is not None:
self.danceFloor.removeNode()
self.danceFloor = None
self.__destroyOrthoWalk()
for toonId in self.dancingToonFSMs.keys():
self.dancingToonFSMs[toonId].destroy()
del self.dancingToonFSMs[toonId]
del self.dancingToonFSMs
del self.cameraParallel
del self.currentCameraMode
if self.keyCodes is not None:
self.keyCodes.destroy()
del self.keyCodes
del self.activityFSM
del self.gui
del self.localPatternsMatched
return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:33,代码来源:DistributedPartyDanceActivityBase.py
示例6: generateInit
def generateInit(self):
self.notify.debug('generateInit')
DistributedPartyActivity.generateInit(self)
self.keyCodes = KeyCodes(patterns=self.dancePatternToAnims.keys())
self.gui = KeyCodesGui(self.keyCodes)
self.__initOrthoWalk()
self.activityFSM = DanceActivityFSM(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:7,代码来源:DistributedPartyDanceActivityBase.py
示例7: unload
def unload(self):
self.notify.debug('unload')
DistributedPartyActivity.unload(self)
if self.shadowNode is not None:
self.shadowNode.removeNode()
del self.shadowNode
if self.splash is not None:
self.splash.destroy()
del self.splash
if self.dustCloud is not None:
self.dustCloud.destroy()
del self.dustCloud
del self.sndHitHouse
del self.sndHitGround
del self.sndHitWater
del self.sndBounce1
del self.sndBounce2
del self.sndBounce3
if self.localFlyingToon:
self.__resetToon(self.localFlyingToon)
self.localFlyingToon.loop('neutral')
self.localFlyingToon.setPlayRate(1.0, 'run')
self.localFlyingToon = None
self.ignoreAll()
return
示例8: unload
def unload(self):
DistributedPartyCatchActivity.notify.debug('unload')
self.finishAllDropIntervals()
self.destroyOrthoWalk()
DistributedPartyActivity.unload(self)
self.stopDropTask()
del self.activityFSM
del self.__textGen
for avId in self.toonSDs.keys():
if self.toonSDs.has_key(avId):
toonSD = self.toonSDs[avId]
toonSD.unload()
del self.toonSDs
self.treesAndFence.removeNode()
del self.treesAndFence
self.dropShadow.removeNode()
del self.dropShadow
base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
for model in self.dropObjModels.values():
model.removeNode()
del self.dropObjModels
del self.sndGoodCatch
del self.sndOof
del self.sndAnvilLand
del self.sndPerfect
示例9: setToonsPlaying
def setToonsPlaying(self, toonIds):
self.notify.info('setToonsPlaying(%s)' % (toonIds,))
DistributedPartyActivity.setToonsPlaying(self, toonIds)
if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds:
if self.toonSDs.has_key(base.localAvatar.doId):
self.takeLocalAvatarOutOfActivity()
self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
示例10: _enableCollisions
def _enableCollisions(self):
DistributedPartyActivity._enableCollisions(self)
self._enteredTree = False
self.accept('enter' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
self.accept('again' + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)
示例11: exitRequestDenied
def exitRequestDenied(self, reason):
DistributedPartyActivity.exitRequestDenied(self, reason)
if reason == PartyGlobals.DenialReasons.Default:
self.showMessage(TTLocalizer.PartyTeamActivityExitDenied % self.getTitle())
if self.isLocalToonPlaying and (self.isState('WaitToStart') or self.isState('WaitForEnough')):
self.teamActivityGui.enableExitButton()
if self._canSwitchTeams:
self.teamActivityGui.enableSwitchButton()
示例12: setState
def setState(self, newState, timestamp, data):
DistributedPartyActivity.setState(self, newState, timestamp)
if newState == 'WaitToStart':
self.activityFSM.request(newState, timestamp)
elif newState == 'Conclusion':
self.activityFSM.request(newState, data)
else:
self.activityFSM.request(newState)
示例13: postHopOn
def postHopOn(self):
self.toon.setH(self.toon.getH() + 90.0)
self.toon.dropShadow.reparentTo(self.surface)
self.timeLeftToSimulate = 0.0
self.doSimulateStep = False
taskMgr.add(self.updateTask, self.uniqueName('TrampolineActivity.updateTask'))
base.setCellsActive(base.leftCells, False)
base.setCellsActive(base.bottomCells, False)
DistributedPartyActivity.startRules(self)
示例14: unload
def unload(self):
DistributedPartyActivity.unload(self)
self.gui.unload()
if self.music is not None:
self.music.stop()
self.jukebox.stop()
self.jukebox.delete()
self.jukebox = None
self.ignoreAll()
示例15: __init__
def __init__(self, cr, actId, phaseToMusicData):
DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous)
self.phaseToMusicData = phaseToMusicData
self.jukebox = None
self.gui = None
self.tunes = []
self.music = None
self.currentSongData = None
self.localQueuedSongInfo = None
self.localQueuedSongListItem = None