本文整理汇总了Python中toontown.parties.DistributedPartyActivity.DistributedPartyActivity.announceGenerate方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivity.announceGenerate方法的具体用法?Python DistributedPartyActivity.announceGenerate怎么用?Python DistributedPartyActivity.announceGenerate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.parties.DistributedPartyActivity.DistributedPartyActivity
的用法示例。
在下文中一共展示了DistributedPartyActivity.announceGenerate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: announceGenerate
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import announceGenerate [as 别名]
def announceGenerate(self):
DistributedPartyActivity.announceGenerate(self)
self.activityFSM.request('Active')
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:5,代码来源:DistributedPartyDanceActivityBase.py
示例2: announceGenerate
# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import announceGenerate [as 别名]
def announceGenerate(self):
self.notify.info('announceGenerate()')
self.catchTreeZoneEvent = 'fence_floor'
DistributedPartyActivity.announceGenerate(self)