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Python DistributedPartyActivity.load方法代码示例

本文整理汇总了Python中toontown.parties.DistributedPartyActivity.DistributedPartyActivity.load方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivity.load方法的具体用法?Python DistributedPartyActivity.load怎么用?Python DistributedPartyActivity.load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.parties.DistributedPartyActivity.DistributedPartyActivity的用法示例。


在下文中一共展示了DistributedPartyActivity.load方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: load

# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import load [as 别名]
 def load(self):
     DistributedPartyTrampolineActivity.notify.debug('load')
     DistributedPartyActivity.load(self)
     self.loadModels()
     self.loadCollision()
     self.loadGUI()
     self.loadSounds()
     self.loadIntervals()
     self.activityFSM = TrampolineActivityFSM(self)
     self.activityFSM.request('Idle')
     self.animFSM = TrampolineAnimFSM(self)
     self.setBestHeightInfo('', 0)
开发者ID:CalebSmith376,项目名称:src,代码行数:14,代码来源:DistributedPartyTrampolineActivity.py

示例2: load

# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import load [as 别名]
 def load(self):
     DistributedPartyActivity.load(self)
     self.jukebox = Actor('phase_13/models/parties/jukebox_model', {'dance': 'phase_13/models/parties/jukebox_dance'})
     self.jukebox.reparentTo(self.root)
     self.collNode = CollisionNode(self.getCollisionName())
     self.collNode.setCollideMask(ToontownGlobals.CameraBitmask | ToontownGlobals.WallBitmask)
     collTube = CollisionTube(0, 0, 0, 0.0, 0.0, 4.25, 2.25)
     collTube.setTangible(1)
     self.collNode.addSolid(collTube)
     self.collNodePath = self.jukebox.attachNewNode(self.collNode)
     self.sign.setPos(-5.0, 0, 0)
     self.activate()
开发者ID:MasterLoopyBM,项目名称:c0d3,代码行数:14,代码来源:DistributedPartyJukeboxActivityBase.py

示例3: load

# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import load [as 别名]
 def load(self):
     DistributedPartyActivity.load(self)
     self.danceFloor = loader.loadModel(self.model)
     self.danceFloor.reparentTo(self.getParentNodePath())
     self.danceFloor.setPos(self.x, self.y, 0.0)
     self.danceFloor.setH(self.h)
     self.danceFloor.wrtReparentTo(render)
     self.sign.setPos(22, -22, 0)
     floor = self.danceFloor.find('**/danceFloor_mesh')
     self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36))
     discoBall = self.danceFloor.find('**/discoBall_mesh')
     self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut')))
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:14,代码来源:DistributedPartyDanceActivityBase.py

示例4: load

# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import load [as 别名]
 def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
     self.notify.info('load()')
     DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
     self.activityFSM = CatchActivityFSM(self)
     self.defineConstants()
     self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
     self.treesAndFence.setScale(0.9)
     self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
     self.treesAndFence.reparentTo(self.root)
     ground = self.treesAndFence.find('**/groundPlane')
     ground.setBin('ground', 1)
     DistributedPartyActivity.load(self)
     exitText = TextNode('PartyCatchExitText')
     exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
     exitText.setCardDecal(True)
     exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
     exitText.setText(TTLocalizer.PartyCatchActivityExit)
     exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
     exitText.setAlign(exitText.ACenter)
     exitText.setFont(ToontownGlobals.getBuildingNametagFont())
     exitText.setShadowColor(0, 0, 0, 1)
     exitText.setBin('fixed')
     if TTLocalizer.BuildingNametagShadow:
         exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
     exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
     exitTextNp = exitTextLoc.attachNewNode(exitText)
     exitTextNp.setDepthWrite(0)
     exitTextNp.setScale(4)
     exitTextNp.setZ(-.5)
     self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
     self.sign.wrtReparentTo(self.root)
     self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
     self.avatarNodePath.reparentTo(self.root)
     self._avatarNodePathParentToken = 3
     base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
     self.toonSDs = {}
     self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
     self.dropObjModels = {}
     if loadModels:
         self.__loadDropModels()
     self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
     self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
     self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
     self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
     self.__textGen = TextNode('partyCatchActivity')
     self.__textGen.setFont(ToontownGlobals.getSignFont())
     self.__textGen.setAlign(TextNode.ACenter)
     self.activityFSM.request('Idle')
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:50,代码来源:DistributedPartyCatchActivity.py

示例5: load

# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import load [as 别名]
 def load(self):
     self.notify.debug('load')
     DistributedPartyActivity.load(self)
     base.cr.playGame.hood.loader.loadClouds()
     base.cr.playGame.hood.loader.setCloudSwitch(1)
     self.shadow = loader.loadModel('phase_3/models/props/drop_shadow')
     self.shadowNode = hidden.attachNewNode('dropShadow')
     self.shadow.copyTo(self.shadowNode)
     self.shadowNode.setColor(0, 0, 0, 0.5)
     self.shadowNode.setBin('fixed', 0, 1)
     self.splash = Splash.Splash(render)
     self.dustCloud = DustCloud.DustCloud(render)
     self.dustCloud.setBillboardPointEye()
     self.sndHitGround = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.mp3')
     self.sndHitWater = base.loadSfx('phase_4/audio/sfx/MG_cannon_splash.mp3')
     self.sndHitHouse = base.loadSfx('phase_5/audio/sfx/AA_drop_sandbag.mp3')
     self.sndBounce1 = base.loadSfx('phase_13/audio/sfx/bounce1.mp3')
     self.sndBounce2 = base.loadSfx('phase_13/audio/sfx/bounce2.mp3')
     self.sndBounce3 = base.loadSfx('phase_13/audio/sfx/bounce3.mp3')
     self.onstage()
     self.sign.reparentTo(hidden)
     self.sign.setPos(-6.0, 10.0, 0.0)
     self.accept(FireworksStartedEvent, self.__handleFireworksStarted)
     self.accept(FireworksFinishedEvent, self.__handleFireworksFinished)
开发者ID:LittleNed,项目名称:Toontown-Online-No-TTR,代码行数:26,代码来源:DistributedPartyCannonActivity.py

示例6: load

# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import load [as 别名]
    def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {0: 'SPOTS PER PLAYER',
                 1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                 2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:69,代码来源:DistributedPartyCatchActivity.py

示例7: load

# 需要导入模块: from toontown.parties.DistributedPartyActivity import DistributedPartyActivity [as 别名]
# 或者: from toontown.parties.DistributedPartyActivity.DistributedPartyActivity import load [as 别名]
 def load(self):
     DistributedPartyActivity.load(self)
     self.teamActivityGui = TeamActivityGui(self)
     self.activityFSM = TeamActivityFSM(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:6,代码来源:DistributedPartyTeamActivity.py


注:本文中的toontown.parties.DistributedPartyActivity.DistributedPartyActivity.load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。