本文整理汇总了Python中sprite.Sprite.get_image方法的典型用法代码示例。如果您正苦于以下问题:Python Sprite.get_image方法的具体用法?Python Sprite.get_image怎么用?Python Sprite.get_image使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sprite.Sprite
的用法示例。
在下文中一共展示了Sprite.get_image方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Menu
# 需要导入模块: from sprite import Sprite [as 别名]
# 或者: from sprite.Sprite import get_image [as 别名]
class Menu(object):
_entries = {
0:"",
1:"",
2:""
}
def paint(self):
rect2 = pygame.Rect(self._window_size[0]/2 - 190, self._window_size[1]/2 - 110, 400, 200)
pygame.draw.rect(self._screen, (0,150,150), rect2, 0)
rect = pygame.Rect(self._window_size[0]/2 - 200, self._window_size[1]/2 - 100, 400, 200)
pygame.draw.rect(self._screen, (150,150,150), rect, 0)
for key,item in self._entries_sprite_dict.iteritems():
item.draw(self._screen)
self._arrow_image_left.draw(self._screen)
self._arrow_image_right.draw(self._screen)
pygame.display.update()
def __init__(self, screen, window_size, title, background, option, **kwargs):
self._screen = screen
self._title = title
self._background = background
self._entries_sprite_dict = {}
self._window_size = window_size
self._arrow_positions = {}
self._arrow_image_left = Sprite("./media/menu_arrow.png")
self._arrow_image_right = Sprite(pygame.transform.rotate(self._arrow_image_left.get_image(), 180))
self._arrow_image_size = self._arrow_image_left.get_size()
self._option = option
self.__add_text = (kwargs["add_text"],None)
entry_size_y = 20
start_y = window_size[1]/2 - len(self._entries) * (entry_size_y/2)
i = 0
item_nr = 0
for key, item in self._entries.iteritems():
if not item == " ":
sprite = Sprite.from_text(item)
size=sprite.get_size()
sprite.move_to(window_size[0]/2 - size[0]/2, start_y + i * entry_size_y)
self._entries_sprite_dict.update({item_nr:sprite})
self._arrow_positions.update({item_nr:[pygame.Rect(sprite.get_pos()[0] - 110, sprite.get_pos()[1] +
size[1]/2 - 6, 104, 12),
pygame.Rect(sprite.get_pos()[0] + size[0] + 6, sprite.get_pos()[1] +
size[1]/2 - 6, 104, 12)]})
self._arrow_image_left.set_rect(self._arrow_positions[0][0])
self._arrow_image_right.set_rect(self._arrow_positions[0][1])
item_nr += 1
i += 1
def show(self):
option = self._option
max_option = max(self._entries.keys())
exit = False
self._arrow_image_left.set_rect(self._arrow_positions[option][0])
self._arrow_image_right.set_rect(self._arrow_positions[option][1])
while not exit:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type is pygame.KEYDOWN:
key = pygame.key.name(event.key)
if key == "down":
if not option == max_option - 1:
option += 1
else:
option = 0
if key == "up":
if not option == 0:
option -= 1
else:
option = max_option -1
self._arrow_image_left.set_rect(self._arrow_positions[option][0])
self._arrow_image_right.set_rect(self._arrow_positions[option][1])
if key == "escape":
option = -1
exit = True
if key == "return":
exit = True
self.paint()
return option