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Python Sprite.changeSprite方法代码示例

本文整理汇总了Python中sprite.Sprite.changeSprite方法的典型用法代码示例。如果您正苦于以下问题:Python Sprite.changeSprite方法的具体用法?Python Sprite.changeSprite怎么用?Python Sprite.changeSprite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sprite.Sprite的用法示例。


在下文中一共展示了Sprite.changeSprite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from sprite import Sprite [as 别名]
# 或者: from sprite.Sprite import changeSprite [as 别名]
class Perso:
    def __init__(self, x, y, path, difficulty):
        self.HIT_DURATION = 0.8
        self.HURT_DURATION = 0.8
        self.HURT_POWER = 300
        self.hitTime = 0
        self.hurtTime = 0

        self.state = "normal"
        self.sprite = Sprite(path)
        self.sprite.rect.x = x
        self.sprite.rect.y = y

        self.pos = [x,y]
        self.speed = difficulty * 1.5 + 6
        self.life = 1

        self.pushedVector = [0,0]

    def update(self, timeElapsed):
        if self.state == "hit":
            self.hitTime += timeElapsed
            if self.hitTime >= self.HIT_DURATION:
                self.normal()
                self.hitTime = 0
        if self.state == "hurt":
            self.hurtTime += timeElapsed
            if self.hurtTime >= self.HURT_DURATION:
                self.normal()
                self.hurtTime = 0

        self.updatePos(timeElapsed)
        self.sprite.update(timeElapsed)

    def updatePos(self, timeElapsed):
        if self.pos[0] < 25:
            self.pos[0] = 25
            self.pushedVector[0] = -self.pushedVector[0]
        elif self.pos[0] > 725:
            self.pos[0] = 725
            self.pushedVector[0] = -self.pushedVector[0]
        if self.pos[1] < 200:
            self.pos[1] = 200
            self.pushedVector[1] = -self.pushedVector[1]
        elif self.pos[1] > 525:
            self.pos[1] = 525
            self.pushedVector[1] = -self.pushedVector[1]

        self.pos[0] = self.pos[0] + self.pushedVector[0] * timeElapsed / self.HURT_DURATION
        self.pos[1] = self.pos[1] + self.pushedVector[1] * timeElapsed / self.HURT_DURATION
        self.pushedVector[0] = self.pushedVector[0] - self.pushedVector[0] * timeElapsed / self.HURT_DURATION
        self.pushedVector[1] = self.pushedVector[1] - self.pushedVector[1] * timeElapsed / self.HURT_DURATION

    def draw(self, screen):
        self.sprite.draw(screen, self.pos)

    def move(self, direction):
        if direction == "up":
            self.pos[1] -= self.speed
        elif direction == "left":
            self.pos[0] -= self.speed
        elif direction == "right":
            self.pos[0] += self.speed
        elif direction == "down":
            self.pos[1] += self.speed

        if self.state != "hit" and self.state != "hurt":
            self.sprite.changeSprite(direction)

    def normal(self):
        self.state = "normal"
        self.sprite.changeSprite("normal")

    def hit(self):
        if self.state != "hit" and self.state != "hurt":
            self.state = "hit"
            self.sprite.changeSprite("action")

            return True
        else:
            return False

    def isHurt(self):
        return self.state == "hurt"
    
    def hurt(self, pos):
        newPos = [self.pos[0] - pos[0], self.pos[1] - pos[1]]
        if newPos[0] == 0 and newPos[1] == 0:
            newPos[0] = 1
            newPos[1] = 1
        max = abs(newPos[0]) if (abs(newPos[0]) > abs(newPos[1])) else abs(newPos[1])
        self.pushedVector = [self.HURT_POWER * newPos[0] / max, self.HURT_POWER * newPos[1] / max]
        print self.pushedVector
        self.state = "hurt"
        self.sprite.changeSprite("action")
开发者ID:FalconX4,项目名称:Arcade-CS-Games,代码行数:97,代码来源:perso.py


注:本文中的sprite.Sprite.changeSprite方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。