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Python Game.slerp方法代码示例

本文整理汇总了Python中myrmidon.Game.slerp方法的典型用法代码示例。如果您正苦于以下问题:Python Game.slerp方法的具体用法?Python Game.slerp怎么用?Python Game.slerp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在myrmidon.Game的用法示例。


在下文中一共展示了Game.slerp方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: execute

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import slerp [as 别名]
 def execute(self, window):
     self.window = window
     self.shown_score = False
     self.press_start_text = None
     self.objs = []
     for frame, total in Game.timer_ticks(20):
         yield
     for x in range(Window.max_players):
         self.objs.append(ScoreBoardPlayer(self.window, x))
     for frame, total in Game.timer_ticks(50):
         yield
     while True:
         if self.shown_score:
             if self.press_start_text is None:
                 self.press_start_text = Game.write_text((Game.screen_resolution[0] / 2), Game.screen_resolution[1] - 100, font = self.window.media.fnt['score_press_start'], text = "- press start -", alignment = ALIGN_CENTRE)
                 for frame, total in Game.timer_ticks(30):
                     self.press_start_text.alpha = Game.slerp(0.0, 1.0, frame / total)
                     yield
             for joy in self.window.input.joys:
                 if joy.released_buttons[7]:
                     self.window.media.sfx['pressstart'].sound.play()
                     for frame, total in Game.timer_ticks(20):
                         self.press_start_text.alpha = Game.slerp(1.0, 0.0, frame / total)
                         yield
                     for frame, total in Game.timer_ticks(10):
                         for x in self.objs:
                             x.alpha = Game.slerp(x.alpha_to, 0.0, frame / total)
                         yield
                     self.destroy()
                     self.window.change_state(Window.STATE_TITLE)
         yield
开发者ID:Fiona,项目名称:Diagonex,代码行数:33,代码来源:__main__.py

示例2: test_doesnt_return_linear_value_for_two_thirds

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import slerp [as 别名]
 def test_doesnt_return_linear_value_for_two_thirds(self):
     self.assertNotAlmostEquals(8.333, Game.slerp(5.0, 10.0, 1.0 / 3 * 2), 3)
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例3: test_doesnt_return_linear_value_for_one_third

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import slerp [as 别名]
 def test_doesnt_return_linear_value_for_one_third(self):
     self.assertNotAlmostEquals(6.667, Game.slerp(5.0, 10.0, 1.0 / 3), 3)
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例4: test_returns_correct_mid_value

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import slerp [as 别名]
 def test_returns_correct_mid_value(self):
     self.assertEquals(7.5, Game.slerp(5.0, 10.0, 0.5))
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例5: test_returns_correct_end_value

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import slerp [as 别名]
 def test_returns_correct_end_value(self):
     self.assertEquals(10.0, Game.slerp(5.0, 10.0, 1.0))
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例6: test_returns_correct_start_value

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import slerp [as 别名]
 def test_returns_correct_start_value(self):
     self.assertEquals(5.0, Game.slerp(5.0, 10.0, 0.0))
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py


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