当前位置: 首页>>代码示例>>Python>>正文


Python Game.load_font方法代码示例

本文整理汇总了Python中myrmidon.Game.load_font方法的典型用法代码示例。如果您正苦于以下问题:Python Game.load_font方法的具体用法?Python Game.load_font怎么用?Python Game.load_font使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在myrmidon.Game的用法示例。


在下文中一共展示了Game.load_font方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import load_font [as 别名]
 def __init__(self):
     self.gfx['player'] = Game.load_image(os.path.join("gfx", "player.png"), sequence = True, width = 64, height = 64)
     self.gfx['grid'] = Game.load_image(os.path.join("gfx", "grid.png"), sequence = True, width = 96, height = 96)
     self.gfx['health'] = Game.load_image(os.path.join("gfx", "health.png"), sequence = True, width = 19, height = 18)
     self.gfx['medium_particle'] = Game.load_image(os.path.join("gfx", "medium_particle.png"))
     self.gfx['footstep1'] = Game.load_image(os.path.join("gfx", "footstep1.png"))
     self.gfx['footstep2'] = Game.load_image(os.path.join("gfx", "footstep2.png"))
     self.gfx['bump_particle'] = Game.load_image(os.path.join("gfx", "bump_particle.png"))
     self.gfx['shot'] = Game.load_image(os.path.join("gfx", "shot.png"))
     self.gfx['player_chunk'] = Game.load_image(os.path.join("gfx", "player_chunk.png"))
     self.gfx['background'] = Game.load_image(os.path.join("gfx", "background.png"))
     self.gfx['spawn_particle'] = Game.load_image(os.path.join("gfx", "spawn_particle.png"))
     self.gfx['shot_particle'] = Game.load_image(os.path.join("gfx", "shot_particle.png"))
     self.gfx['death_particle'] = Game.load_image(os.path.join("gfx", "death_particle.png"))
     self.fnt['fps'] = Game.load_font(os.path.join("fnt", "nulshock.ttf"), size = 40)
     self.fnt['timer'] = Game.load_font(os.path.join("fnt", "nulshock.ttf"), size = 40)
     self.fnt['final_score'] = Game.load_font(os.path.join("fnt", "nulshock.ttf"), size = 60)
     self.fnt['score_press_start'] = Game.load_font(os.path.join("fnt", "squared.ttf"), size = 40)
     self.fnt['title_name'] = Game.load_font(os.path.join("fnt", "squared.ttf"), size = 110)
     self.fnt['title_press_start'] = Game.load_font(os.path.join("fnt", "squared.ttf"), size = 40)
     self.fnt['player_select_press_buttons'] = Game.load_font(os.path.join("fnt", "squared.ttf"), size = 40)
     self.mus['title'] = Game.load_audio(os.path.join("music", "title.ogg"))
     self.mus['level'] = Game.load_audio(os.path.join("music", "level.ogg"))
     self.sfx['pressstart'] = Game.load_audio(os.path.join("sfx", "pressstart.wav"))
     self.sfx['playerregister'] = Game.load_audio(os.path.join("sfx", "playerregister.wav"))
     self.sfx['respawn'] = Game.load_audio(os.path.join("sfx", "respawn.wav"))
     self.sfx['bounce'] = Game.load_audio(os.path.join("sfx", "bounce.wav"))
     self.sfx['shoot'] = Game.load_audio(os.path.join("sfx", "shoot.wav"))
     self.sfx['death'] = Game.load_audio(os.path.join("sfx", "death.wav"))
     self.sfx['buildlevel'] = Game.load_audio(os.path.join("sfx", "buildlevel.wav"))
     self.sfx['timewarning'] = Game.load_audio(os.path.join("sfx", "timewarning.wav"))
     self.sfx['hurt'] = []
     for i in range(1,8):
         self.sfx['hurt'].append(Game.load_audio(os.path.join("sfx", "hurt" + str(i) + ".wav")))
开发者ID:Fiona,项目名称:Diagonex,代码行数:36,代码来源:media.py

示例2: execute

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import load_font [as 别名]
 def execute(self):
     self.graphics = {
         "ship" : Game.load_image(os.path.join("media", "ship.png")),
         "shot" : Game.load_image(os.path.join("media", "shot.png"))
         }
     self.font = Game.load_font(size = 50)        
     Ship(self)
     self.fps_text = Game.write_text(0.0, 0.0, font = self.font, text = 0)
     self.entity_text = Game.write_text(0.0, 40.0, font = self.font, text = 0)
     Game.write_text(
         512.0, 730.0,
         font = self.font,
         text = "Hold space to produce more entities",
         alignment = ALIGN_CENTRE
         )
     while True:            
         if Game.keyboard_key_down(K_ESCAPE):
             sys.exit()                
         self.pattern_vortex(300.0, 300.0, 1)
         self.pattern_vortex(700.0, 300.0)
         self.fps_text.text = "FPS " + str(Game.fps)
         self.entity_text.text = str(len(Game.entity_list)) + " entities"            
         yield
开发者ID:arcticshores,项目名称:Myrmidon,代码行数:25,代码来源:complex_example.py

示例3: execute

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import load_font [as 别名]
    def execute(self):
        self.graphics = {
            "ship": Game.load_image(os.path.join("media", "ship.png")),
            "shot": Game.load_image(os.path.join("media", "shot.png")),
        }
        self.font = Game.load_font(size=50)
        # Ship(self)
        self.fps_text = Game.write_text(0.0, 0.0, font=self.font, text=0)
        self.entity_text = Game.write_text(0.0, 40.0, font=self.font, text=0)
        Game.write_text(
            512.0, 730.0, font=self.font, text="Hold space to produce more entities", alignment=ALIGN_CENTRE
        )
        # add bounds
        sx = Game.screen_resolution[0]
        sy = Game.screen_resolution[1]
        seg1 = Segment(space.static_body, Vec2d(0, 0), Vec2d(0, sy), 0)
        seg1.elasticity = 1.0
        seg1.friction = 1.0

        seg2 = Segment(space.static_body, Vec2d(0, sy), Vec2d(sx, sy), 0)
        seg2.elasticity = 1.0
        seg2.friction = 1.0

        seg3 = Segment(space.static_body, Vec2d(sx, sx), Vec2d(sx, 0), 0)
        seg3.elasticity = 1.0
        seg3.friction = 1.0

        # add everything into space
        space.add_static(seg1, seg2, seg3)
        while True:
            if Game.keyboard_key_down(K_ESCAPE):
                sys.exit()
            space.step(0.1)  # TODO - use actual time delta
            self.pattern_vortex(300.0, 300.0, 1)
            self.fps_text.text = "FPS " + str(Game.current_fps)
            self.entity_text.text = str(len(Game.entity_list)) + " entities"
            yield
开发者ID:fangbei,项目名称:Myrmidon,代码行数:39,代码来源:cymunk_balls.py

示例4: load_media

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import load_font [as 别名]
 def load_media(self):
     self.I_MYRMIDON = Game.load_image(os.path.join("media", "word.png"))
     self.F_BENCHMARK_NAME = Game.load_font(os.path.join("media", "comick_book_caps.ttf"), 30)
开发者ID:fangbei,项目名称:Myrmidon,代码行数:5,代码来源:benchmark.py

示例5: _load_media

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import load_font [as 别名]
 def _load_media(self):
     Application.F_MAIN = Game.load_font(os.path.join("media", "comick_book_caps.ttf"), 8)
     Application.F_MID = Game.load_font(os.path.join("media", "comick_book_caps.ttf"), 16)
     Application.F_BIG = Game.load_font(os.path.join("media", "comick_book_caps.ttf"), 32)
     Application.G_WORD = Game.load_image(os.path.join("media", "word.png"))
     Application.G_J = Game.load_image(os.path.join("media", "j.png"), sequence=True, width=32)
开发者ID:Fiona,项目名称:Myrmidon,代码行数:8,代码来源:feature_test.py


注:本文中的myrmidon.Game.load_font方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。