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Python Game.lerp方法代码示例

本文整理汇总了Python中myrmidon.Game.lerp方法的典型用法代码示例。如果您正苦于以下问题:Python Game.lerp方法的具体用法?Python Game.lerp怎么用?Python Game.lerp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在myrmidon.Game的用法示例。


在下文中一共展示了Game.lerp方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: state_pulse

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import lerp [as 别名]
 def state_pulse(self, time):
     self.time = time
     self.text.text = str(time)
     for frame, total in Game.timer_ticks(30):
         self.text.scale = Game.lerp(1.2, 1.0, frame / total)
         yield
     yield self.switch_state("state_normal")
开发者ID:Fiona,项目名称:Diagonex,代码行数:9,代码来源:__main__.py

示例2: execute

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import lerp [as 别名]
 def execute(self, window):
     self.window = window
     self.text = Game.write_text(Game.screen_resolution[0] / 2, Game.screen_resolution[1] / 2, text = "d  i  a  g  o  n  e  x", font = self.window.media.fnt['title_name'], alignment = ALIGN_CENTRE)
     self.text.z = -10
     self.text.alpha = 0.0
     self.window.media.mus['title'].sound.play(loops = -1)
     for frame, total in Game.timer_ticks(30):
         yield
     for frame, total in Game.timer_ticks(30):
         self.text.alpha = Game.lerp(0.0, 1.0, frame / total)
         yield
     self.text2 = Game.write_text(Game.screen_resolution[0] / 2, (Game.screen_resolution[1] / 2) + 200, text = "press start", font = self.window.media.fnt['title_press_start'], alignment = ALIGN_CENTRE)
     self.text2.z = -10
     self.text2.alpha = 0.0
     for frame, total in Game.timer_ticks(30):
         self.text2.alpha = Game.slerp(0.0, 1.0, frame / total)
         yield
     while True:
         if self.window.pressed_start():
             self.window.media.sfx['pressstart'].sound.play()
             break
         yield
     for frame, total in Game.timer_ticks(20):
         self.text.alpha = Game.slerp(1.0, 0.0, frame / total)
         self.text2.alpha = Game.slerp(1.0, 0.0, frame / total)
         yield
     self.window.change_state(Window.STATE_SELECT_PLAYERS)
     self.destroy()
开发者ID:Fiona,项目名称:Diagonex,代码行数:30,代码来源:__main__.py

示例3: test_returns_correct_end_value

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import lerp [as 别名]
 def test_returns_correct_end_value(self):
     self.assertEquals(10.0, Game.lerp(5.0, 10.0, 1.0))
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例4: test_returns_correct_start_value

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import lerp [as 别名]
 def test_returns_correct_start_value(self):
     self.assertEquals(5.0, Game.lerp(5.0, 10.0, 0.0))
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例5: test_returns_correct_two_thirds_value

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import lerp [as 别名]
 def test_returns_correct_two_thirds_value(self):
     self.assertAlmostEquals(8.333, Game.lerp(5.0, 10.0, 1.0 / 3 * 2), 3)
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例6: test_returns_correct_one_third_value

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import lerp [as 别名]
 def test_returns_correct_one_third_value(self):
     self.assertAlmostEquals(6.667, Game.lerp(5.0, 10.0, 1.0 / 3), 3)
开发者ID:jvlomax,项目名称:Myrmidon,代码行数:4,代码来源:test_Game.py

示例7: state_die

# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import lerp [as 别名]
 def state_die(self):
     for frame, total in Game.timer_ticks(30):
         self.text.alpha = Game.lerp(1.0, 0.0, frame / total)
         yield
     self.text.destroy()
开发者ID:Fiona,项目名称:Diagonex,代码行数:7,代码来源:__main__.py


注:本文中的myrmidon.Game.lerp方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。