本文整理汇总了Python中myrmidon.Game.collision_point_to_circle方法的典型用法代码示例。如果您正苦于以下问题:Python Game.collision_point_to_circle方法的具体用法?Python Game.collision_point_to_circle怎么用?Python Game.collision_point_to_circle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类myrmidon.Game
的用法示例。
在下文中一共展示了Game.collision_point_to_circle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_returns_true_when_in_radius_quadrant_4
# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import collision_point_to_circle [as 别名]
def test_returns_true_when_in_radius_quadrant_4(self):
p = CollisionPointToCircleTest.TestPoint()
p.x, p.y = 3.6, 3.4
c = CollisionPointToCircleTest.TestCircle()
c.x, c.y, c.rad = 3.0, 4.0, 1.0
self.assertTrue(Game.collision_point_to_circle(p, c))
示例2: test_returns_false_when_outside_radius_quadrant_4
# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import collision_point_to_circle [as 别名]
def test_returns_false_when_outside_radius_quadrant_4(self):
p = CollisionPointToCircleTest.TestPoint()
p.x, p.y = 3.8, 3.2
c = CollisionPointToCircleTest.TestCircle()
c.x, c.y, c.rad = 3.0, 4.0, 1.0
self.assertFalse(Game.collision_point_to_circle(p, c))
示例3: test_returns_true_when_at_same_position
# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import collision_point_to_circle [as 别名]
def test_returns_true_when_at_same_position(self):
p = CollisionPointToCircleTest.TestPoint()
p.x, p.y = 3.0, 4.0
c = CollisionPointToCircleTest.TestCircle()
c.x, c.y, c.rad = 3.0, 4.0, 1.0
self.assertTrue(Game.collision_point_to_circle(p, c))