本文整理汇总了Python中myrmidon.Game.collision_point_to_point方法的典型用法代码示例。如果您正苦于以下问题:Python Game.collision_point_to_point方法的具体用法?Python Game.collision_point_to_point怎么用?Python Game.collision_point_to_point使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类myrmidon.Game
的用法示例。
在下文中一共展示了Game.collision_point_to_point方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_returns_false_when_points_are_different_but_same_y_val
# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import collision_point_to_point [as 别名]
def test_returns_false_when_points_are_different_but_same_y_val(self):
p1 = CollisionPointToPointTest.TestPoint()
p1.x, p1.y = 3.0, 4.0
p2 = CollisionPointToPointTest.TestPoint()
p2.x, p2.y = 3.5, 4.0
self.assertFalse(Game.collision_point_to_point(p1, p2))
示例2: test_returns_true_when_points_are_the_same
# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import collision_point_to_point [as 别名]
def test_returns_true_when_points_are_the_same(self):
p1 = CollisionPointToPointTest.TestPoint()
p1.x, p1.y = 3.0, 4.0
p2 = CollisionPointToPointTest.TestPoint()
p2.x, p2.y = 3.0, 4.0
self.assertTrue(Game.collision_point_to_point(p1, p2))
示例3: test_returns_false_when_points_are_not_the_same
# 需要导入模块: from myrmidon import Game [as 别名]
# 或者: from myrmidon.Game import collision_point_to_point [as 别名]
def test_returns_false_when_points_are_not_the_same(self):
p1 = CollisionPointToPointTest.TestPoint()
p1.x, p1.y = 3.0, 4.0
p2 = CollisionPointToPointTest.TestPoint()
p2.x, p2.y = 3.5, 4.5
self.assertFalse(Game.collision_point_to_point(p1, p2))