本文整理汇总了Python中models.Player.place_marker方法的典型用法代码示例。如果您正苦于以下问题:Python Player.place_marker方法的具体用法?Python Player.place_marker怎么用?Python Player.place_marker使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.Player
的用法示例。
在下文中一共展示了Player.place_marker方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: ComputerPlayerTest
# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import place_marker [as 别名]
class ComputerPlayerTest(TestCase):
def setUp(self):
self.board = Board()
self.player = Player("X", self.board, "Allan")
self.computer = ComputerPlayer("O",self.board )
def test_place_marker(self):
self.player.place_marker(4)
self.computer.place_marker()
assert self.board.last_cell != 4
示例2: GameLoadTest
# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import place_marker [as 别名]
class GameLoadTest(TestCase):
GAME_COUNT = 1000
def setUp(self):
self.board = Board()
self.player = Player("X", self.board, "Sys")
self.computer = ComputerPlayer("O",self.board)
self.winners = {}
self.moves = {}
def play_game(self):
sys_moves = []
while self.board.winner == None:
choice_made = False
while not choice_made:
choice = random.randrange(0, 9, 1)
if choice not in sys_moves and self.board.get_cell(choice) == None:
sys_moves.append(choice)
choice_made = True
self.player.place_marker(choice)
if self.board.winner == None:
self.computer.place_marker()
winner = self.board.winner
if winner in self.winners.keys():
self.winners[winner] = self.winners[winner] + 1
else:
self.winners[winner] = 1
if winner == "X":
move = sys_moves.__str__()
if move in self.moves.keys():
self.moves[move] = self.moves[move] + 1
else:
self.moves[move] = 1
def test_game(self):
for count in range(self.GAME_COUNT):
self.play_game()
self.board.clear()
print "\n{0}".format(self.winners)
print "\n{0}".format(self.moves)
示例3: PersonTest
# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import place_marker [as 别名]
class PersonTest(TestCase):
def setUp(self):
self.player = Player()
def test_marker(self):
assert self.player.marker == None
self.player.marker = "X"
assert self.player.marker == "X"
def test_board(self):
assert self.player.board == None
self.player.board = Board()
assert self.player.board != None
def test_name(self):
assert self.player.name == None
self.player.name = "Allan"
assert self.player.name == "Allan"
def test_place_marker(self):
board = Board()
self.player = Player("X",board, "Allan")
self.player.place_marker(4)
assert board.get_cell(4) == "X"